Difference between revisions of "Holotopia: Power structure"

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<p>We look at <em>the systems in which we live and work</em>. Imagine them as gigantic machines, comprising people and technology. Their function is to take people's daily work as input, and turn it into socially useful effects. If our work has become incomparably more efficient and yet we've remained busy—should we not see whether <em>they</em> might be wasting our time? And if our best efforts result in problems rather than solutions—should we not check whether <em>they</em> might be causing those problems?</p>  
 
<p>We look at <em>the systems in which we live and work</em>. Imagine them as gigantic machines, comprising people and technology. Their function is to take people's daily work as input, and turn it into socially useful effects. If our work has become incomparably more efficient and yet we've remained busy—should we not see whether <em>they</em> might be wasting our time? And if our best efforts result in problems rather than solutions—should we not check whether <em>they</em> might be causing those problems?</p>  
<p>While the ingenuity of our innovation has been focused on small gadgets we can hold in our hand—we have overlooked this incomparably more important creative frontier.</p>
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<p>We will here be taking about the very heart of our matter: Innovation, understood as "using our creative abilities", is what drives our civilization or 'bus' or societal and cultural evolution forward. The value or the rule of thumb we are using to <em>direct</em> our creativity is to rely on free competition, or the market. How well does this serve us?</p> 
 
  
 
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<div class="col-md-3"><h2><em>Power structure</em> wastes resources</h2></div>
 
<div class="col-md-3"><h2><em>Power structure</em> wastes resources</h2></div>
 
<div class="col-md-7"><h3>A costly oversight</h3>  
 
<div class="col-md-7"><h3>A costly oversight</h3>  
<p>How much is ignoring "the systems in which we live and work" costing us?</p>  
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<p>While the ingenuity of our innovation has been focused on small gadgets we can hold in our hand—we have overlooked this incomparably more important creative frontier. How much is this oversight costing us?</p>  
 
<p>On Page 4 of the article [http://knowledgefederation.net/Articles/GCGforEAD10.pdf The Game-Changing Game–A Practical Way to Craft the Future] we answered this question by giving a summary of our Ferguson–McCandless–Fuller <em>thread</em>, of which we here highlight the main points. </p>
 
<p>On Page 4 of the article [http://knowledgefederation.net/Articles/GCGforEAD10.pdf The Game-Changing Game–A Practical Way to Craft the Future] we answered this question by giving a summary of our Ferguson–McCandless–Fuller <em>thread</em>, of which we here highlight the main points. </p>
 
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Revision as of 13:12, 24 June 2020

H O L O T O P I A:    F I V E    I N S I G H T S




Powered by ingenuity of innovation, the Industrial Revolution revolutionized the efficiency of human work. Where could the next revolution of this kind be coming from?

System.jpeg
System ideogram

We look at the systems in which we live and work. Imagine them as gigantic machines, comprising people and technology. Their function is to take people's daily work as input, and turn it into socially useful effects. If our work has become incomparably more efficient and yet we've remained busy—should we not see whether they might be wasting our time? And if our best efforts result in problems rather than solutions—should we not check whether they might be causing those problems?


Power structure wastes resources

A costly oversight

While the ingenuity of our innovation has been focused on small gadgets we can hold in our hand—we have overlooked this incomparably more important creative frontier. How much is this oversight costing us?

On Page 4 of the article The Game-Changing Game–A Practical Way to Craft the Future we answered this question by giving a summary of our Ferguson–McCandless–Fuller thread, of which we here highlight the main points.

Billion Dollar-o-Gram 2009.jpg
David McCandless: The Billion-Dollar-o-Gram 2009

A quick look at David McCandless' Billion-Dollar-o-Gram 2009 will show that the costs of two issues ("Worldwide cost of financial crisis" and "Iraq & Afganistan wars total eventual cost") dominate the image so dramatically, that the costs of issues such as "to lift one billion people out of extreme poverty", "African debt" and to "save the amazon" seem insignificant in comparison.

Those costs are systemically caused

We tell the story of Charles Ferguson's two award-winning documentaries to highlight—as he did in his films—that those two issues were systemically caused. Or in other words "inside jobs", as the title of Ferguson's second film suggested.

Fuller may have been right

Having predicted that by the end of the century science and technology would have advanced sufficiently to enable us, the people on the planet, to put an end to scarcity, and to scarcity-driven competition.

What we have just seen suggest that Fuller may have been right.

In 1969 Fuller proposed to the American Senate a computer-based solution called the World Game, whose purpose was to enable the global policy makers to see the world as one, and collaborate on allocating and sharing its resources, instead of competing.