Difference between revisions of "Holotopia: Power structure"

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<p>We look at <em>the systems in which we live and work</em>. Imagine them as gigantic machines, comprising people and technology. Their function is to take people's daily work as input, and turn it into socially useful effects.</p>
 
<p>We look at <em>the systems in which we live and work</em>. Imagine them as gigantic machines, comprising people and technology. Their function is to take people's daily work as input, and turn it into socially useful effects.</p>
 
<p>While the ingenuity of our innovation has been focused on small gadgets we can hold in our hand—we have overlooked this incomparably more important creative frontier.</p>  
 
<p>While the ingenuity of our innovation has been focused on small gadgets we can hold in our hand—we have overlooked this incomparably more important creative frontier.</p>  
<p>Notice that we are right away taking you into the heart of our matter: Innovation, understood in a most general sense as we are doing that here—as "using our creative abilities", is what drives our civilization or 'bus' or societal and cultural evolution forward. We will here be talking about the need to change the very value, or the rule of thumb, which determines the <em>direction</em>. The present rule of thumb is to rely on free competition, or the market. How well does it serve us? Is there a <em>better</em> way to direct our efforts?</p>   
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<p>We will here be taking about the very heart of our matter: Innovation, understood as "using our creative abilities", is what drives our civilization or 'bus' or societal and cultural evolution forward. The value or the rule of thumb we are using to <em>direct</em> our creativity is to rely on free competition, or the market. How well does this serve us?</p>   
  
 
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<div class="row">
 
<div class="col-md-3"><h2><em>Power structure</em> Consequences</h2></div>
 
<div class="col-md-3"><h2><em>Power structure</em> Consequences</h2></div>
<div class="col-md-7"><h3>The direction is wrong—and costly!</h3>  
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<div class="col-md-7"><h3>The direction is wrong—and <em>very</em> costly!</h3>  
<p>How much did ignoring "the systems in which we live and work" cost us?</p>  
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<p>How much did ignoring "the systems in which we live and work" cost us? How well is the way in which we direct our creative capabilities serving us?</p>  
<p>On Page 4 of the article [http://knowledgefederation.net/Articles/GCGforEAD10.pdf The Game-Changing Game–A Practical Way to Craft the Future] we answered this questions by a brief summary of our Ferguson–McCandless–Fuller <em>thread</em>, of which we here provide only highlights. A look at David McCandless' [http://s3.amazonaws.com/infobeautiful2/billion_dollar_gram_2009.png Billion-Dollar-o-Gram 2009] will supplement a plastic illustration of our points.</p>
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<p>On Page 4 of the article [http://knowledgefederation.net/Articles/GCGforEAD10.pdf The Game-Changing Game–A Practical Way to Craft the Future] we answered these questions by a summary of our Ferguson–McCandless–Fuller <em>thread</em>, of which we here provide highlights. </p>
  
 
<h3>The money leaks were <em>systemically</em> caused</h3>  
 
<h3>The money leaks were <em>systemically</em> caused</h3>  
<p>We tell the story of Charles Ferguson's two award-winning documentaries to highlight that the two issues that vastly dominate the Billion-Dollar-o-Gram are systemically caused or "inside jobs", as title of the second film suggested. </p>  
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<p>A quick look at David McCandless' [http://s3.amazonaws.com/infobeautiful2/billion_dollar_gram_2009.png Billion-Dollar-o-Gram 2009] will show that the costs of two issues ("Worldwide cost of financial crisis" and "Iraq & Afganistan wars total eventual cost") dominate the image so dramatically, that the costs of issues such as "to lift one billion people out of extreme poverty", or "African debt" or to "save the amazon" seem insignificant in comparison.</p>
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<p>We tell the story of Charles Ferguson's two award-winning documentaries to highlight that those two issues were systemically caused or "inside jobs", as title of Ferguson's second film suggested. </p>
 +
 
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<h3>We can end scarcity</h3>
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<p>Having predicted that by the end of the century science and technology would have advanced sufficiently to enable us, the people on the planet to "end scarcity" and scarcity-driven competition, Buckminster Fuller undertook to create a computer-based solution that would enable the people on the planet to collaborate instead of competing. In 1969 Fuller was presenting his idea, which he called [https://holoscope.info/2010/01/07/holoscope-for-the-buckminster-fuller-challenge/ World Game], to the American Senate.</p>
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<p>What we have just seen suggests that Fuller was right. <em>For all we know</em>, we <em>may</em> have sufficient resources to take care of our world's various problems. Our core problem now is the way in which those resources are being used.</p>
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<p>The Ferguson–McCandless–Fuller <em>thread</em> is intended to serve as a parable, pointing to the wastefulness of our core institutions or systems in general (in this example they are represented by finance, and governance tainted by "special interests"). See it outlined on Page 4 of [http://knowledgefederation.net/Articles/GCGforEAD10.pdf this article], and also [https://holoscope.info/2013/06/05/toward-a-scientific-understanding-and-treatment-of-problems/ here].</p>
 
<p>The Ferguson–McCandless–Fuller <em>thread</em> is intended to serve as a parable, pointing to the wastefulness of our core institutions or systems in general (in this example they are represented by finance, and governance tainted by "special interests"). See it outlined on Page 4 of [http://knowledgefederation.net/Articles/GCGforEAD10.pdf this article], and also [https://holoscope.info/2013/06/05/toward-a-scientific-understanding-and-treatment-of-problems/ here].</p>
 
<p>This conclusion suggests itself.</p>  
 
<p>This conclusion suggests itself.</p>  
<blockquote> We <em>have</em> the resources needed to take care of world's problems. Our root problem is in the structure of our systems—which determine how those resources are distributed and used. </blockquote>  
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<blockquote> We <em>have</em> the resources needed to take care of world's problems. Our root problems are the structure of our systems, and the way we direct the usage of our resources—or what determine how those resources are to be distributed and used. </blockquote>  
 
</div> </div>  
 
</div> </div>  
  

Revision as of 12:33, 22 June 2020

H O L O T O P I A:    F I V E    I N S I G H T S




Powered by ingenuity of innovation, the Industrial Revolution revolutionized the efficiency of human work. Where could the next revolution of this kind be coming from?

System.jpeg
System ideogram

We look at the systems in which we live and work. Imagine them as gigantic machines, comprising people and technology. Their function is to take people's daily work as input, and turn it into socially useful effects.

While the ingenuity of our innovation has been focused on small gadgets we can hold in our hand—we have overlooked this incomparably more important creative frontier.

We will here be taking about the very heart of our matter: Innovation, understood as "using our creative abilities", is what drives our civilization or 'bus' or societal and cultural evolution forward. The value or the rule of thumb we are using to direct our creativity is to rely on free competition, or the market. How well does this serve us?

Power structure Consequences

The direction is wrong—and very costly!

How much did ignoring "the systems in which we live and work" cost us? How well is the way in which we direct our creative capabilities serving us?

On Page 4 of the article The Game-Changing Game–A Practical Way to Craft the Future we answered these questions by a summary of our Ferguson–McCandless–Fuller thread, of which we here provide highlights.

The money leaks were systemically caused

A quick look at David McCandless' Billion-Dollar-o-Gram 2009 will show that the costs of two issues ("Worldwide cost of financial crisis" and "Iraq & Afganistan wars total eventual cost") dominate the image so dramatically, that the costs of issues such as "to lift one billion people out of extreme poverty", or "African debt" or to "save the amazon" seem insignificant in comparison.

We tell the story of Charles Ferguson's two award-winning documentaries to highlight that those two issues were systemically caused or "inside jobs", as title of Ferguson's second film suggested.

We can end scarcity

Having predicted that by the end of the century science and technology would have advanced sufficiently to enable us, the people on the planet to "end scarcity" and scarcity-driven competition, Buckminster Fuller undertook to create a computer-based solution that would enable the people on the planet to collaborate instead of competing. In 1969 Fuller was presenting his idea, which he called World Game, to the American Senate.

What we have just seen suggests that Fuller was right. For all we know, we may have sufficient resources to take care of our world's various problems. Our core problem now is the way in which those resources are being used.