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<div class="page-header" > <h1>Federation through Applications</h1> </div>
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<div class="page-header" > <h1>Federation through Prototypes</h1></div>
 
<div class="row">
 
<div class="row">
<div class="col-md-3"><h2 style="color:red">Reflection</h2></div>
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<div class="col-md-3"><font size="+1">– Be the systems you want to see in the world!</font>
<div class="col-md-7"><h3>The future has already begun</h3>
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<br>
<p>Imagine a world where the academic research is not so much focused on increasing academic "productivity", by more or less automating it by disciplinary procedures (which is so flagrantly Industrial Age-like, isn't it?). Imagine if the university would also provide a home to people who want to be creative in the manner of guiding our society's evolution; enhancing our society's ability to self-organize, change course... create both new forms of knowledge, and whole new <em>ways</em> of being creative.</p>
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(Alexander Laszlo, motto of the 57th yearly conference of the International Society for the Systems Sciences in Haiphong, Vietnam, in 2013)
<p>What would this be like?</p>
 
<p>The [[prototypes|<em>prototype</em>]] portfolio provided here is our [[prototypes|<em>prototype</em>]] answer. </p>
 
<p>We emphasize that these are only highlights and ask forgiveness of our members and collaborators whose work has not been included.</p>
 
</div></div>
 
<div class="row">
 
  <div class="col-md-3"><h2>Knowledge media</h2></div>
 
 
 
  <div class="col-md-7"><h3>Meme Media and Webbles</h3>.
 
<p></p>
 
<p>[[File:YandD.jpg]]<br><small><center>Yuzuru Tanaka and Douglas Engelbart in Engelbart's home in California in 2012, a year before Engelbart passed away. Decades earlier, when their collaboration and friendship began,  meeting Tanaka helped Doug heal his WW2 prejudices toward the Japanese.</center></small></p>
 
<p></p>
 
<p>Imagine if knowledge were not contained (only) in traditional books and articles on the one side, and in films and records and such on another – but in reconfigurable hypermedia, which one could cut and paste together at will and produce <em>new</em> hypermedia and new knowledge. Engelbart called the technology that enables this "open hyperdocument system", and showed his own version of it in 1968. Meme Media and Webbles in effect turn the Web into an open hyperdocument system. Pieces of traditional webpages <em>and</em> also Web services can be combined together – which opens up a realm of creative opportunities. The purpose of meme media is to enhance the evolution of knowledge, by allowing "cultural genes" or "memes" to freely cross-fertilize. Yuzuru Tanaka is a still active emeritus professor at the University of Hokkaido, Japan, and the leader of the Knowledge Media Laboratory which he established.</p>
 
<p><b>See</b>
 
<ul>
 
<li>[http://cow.meme.hokudai.ac.jp/WebbleWorldPortal/ Webble World Portal]</li>
 
<li>M. Kuwahara and Y. Tanaka:  [http://ceur-ws.org/Vol-822/MK.pdf Webbles: Programmable and Customizable Meme Media Objects in a Knowledge Federation Framework Environment on the Web] Proceedings of the Second International Workshop on Knowledge Federation, CEUR-WS, Vol. 822, Dubrovnik, 2010.</li>
 
</ul></p>
 
<h3>Knowledge Gardening and TopicQuests</h3>
 
<p>Imagine if instead of working each on our own project and article, we would be freely exchanging both questions and solution ideas continuously, as they emerge! Imagine if we all, globally, could in effect think and create together, as if we were sitting in the same room, or (better still) as cells do in a single creative mind!</p>
 
<p>Knowledge Gardening,  developed by Jack Park and his team, builds on Engelbart's core idea called Dynamic Knowledge Repository. Jack Park was an SRI researcher and system developer in artificial intelligence, until he met Engelbart who promptly convinced him that it was the <em>collective</em> intelligence that was the humanity's most urgent need.</p>
 
<p><b>See</b>
 
<ul>
 
<li>Jack Park: [http://ceur-ws.org/Vol-552/Park-KF08.pdf Knowledge Gardening as Knowledge Federation]. Proceedings of the Second International Workshop on Knowledge Federation, CEUR-WS, Vol. 552, Dubrovnik, 2008. </li>
 
<li>[[TQPortal|A technical overview of TopicQuests]]</li>
 
</ul></p>
 
<h3>Debategraph</h3>
 
<p>Nobody can be as knowledgeable as – all of us together! Debategraph is an online platform that enables people and communities to combine together their knowledge and ideas that are relevant to an issue. With 25000 maps covering a broad variety of topics, and the user community that includes the CNN, the White House, the UK Prime Minister's Office, The Independent, and the Foreign Office among others, Debategraph is clearly changing the way in which issues are debated and understood. Peter Baldwin, a co-founder, was a cabinet minister in several Australian governments, until he got so tired of seeing that the issues were voted on without being understood – that he retired early, bought a home in Australian Highlands, and learned to program the computer...  David Price, the other co-founder, has a doctorate from the University of Cambridge in organizational learning and environmental policy, and a similar passion as Baldwin for seeing that the issues are understood. Conveniently, the two men are on two opposite sides of the globe. Debategraph never sleeps!</p>
 
<p><b>See</b>
 
<ul>
 
<li>[http://Debategraph.org Debategraph's introduction to itself]]</li>
 
</ul></p>
 
<h3>Induct Software</h3>
 
<p>Henry Chesbrough of UC Berkeley observed that innovation can be made incomparably more effective and efficient if it can become "open". Norwegian entrepreneur Alf Martin Johansen heard his talk while visiting Berkeley, and another talk about Web 2.0, and saw that the two ideas can be most naturally combined. Induct Software – the global business venture that he created – has Chesbrough as the head of its advisory board, and the ambition "to interconnect the global innovation ecosystem".</p>
 
<p><b>See</b>
 
<ul>
 
<li>[http://www.inductsoftware.com Induct website] (make sure to watch the two-minute video)</li>
 
<li>See [https://www.youtube.com/watch?v=G5cP3NFcmFw this brief Youtube video] where Henry Chesbrough tells the story of Induct's beginning. (Chesbrough is now the leader of Induct's Advisory Board.)
 
</ul></p>
 
</div></div>
 
-----
 
<div class="row">
 
  <div class="col-md-3"><h2>Evangelizing prototypes for knowledge federation</h2></div>
 
<div class="col-md-7"><h3>The largest contribution to human knowledge</h3>
 
<p>What is the largest contribution to human knowledge you may imagine?</p>
 
<p>We asked this question in an evangelizing talk that was given in several occasions at the point where [[knowledge federation|<em>knowledge federation</em>]] was just beginning to take shape. Our point was to demonstrate that the largest contributions are likely to be the results of changes in social organization of knowledge work. The concrete story here was about the evolution of post-war sociology, during which this field grew about five times in the number of researchers, publications etc; and at the same time divided itself into a number of sociologies that were losing contact with each other – and of course also with the society they were expected to inform. The "largest contribution" observation is here just a generalization of a similar claim that [[Pierre Bourdieu]], a sociology [[giants|<em>giant</em>]],  made about his field, at the point where he and some of his colleagues were attempting a re-organization. </p>
 
<p><b>See</b>
 
  <ul>
 
  <li>"What is knowledge federation?" [http://folk.uio.no/dino/KF/KF.swf lecture recording], where the above argument is elaborated during the initial seven minutes</li>
 
  <li>Collective Mind (Eight vignettes to evangelize a paradigm) [http://knowledgefederation.net/Articles/CMC.pdf lecture slides] and [https://soundcloud.com/dinokarabeg/collective-mind-eight-vignettes-to-evangelise-a-paradigm audio recording].</li>
 
  <li>"Knowledge Federation as a Principle of Knowledge Organization and Sharing" [http://ceur-ws.org/Vol-552/Karabeg-Lachica-KF08.pdf article], which begins with an account of the post-war evolution of sociology as a springboard story.</li>
 
  </ul></p>
 
<h3>Knowledge work has a flat tire</h3>
 
<p>Academic and media publishing is like trying to speed ahead by pressing the gas pedal, in a car that has a flat tire. The 'car' has a systemic defect, which demands that we attend to it first.</p>
 
<p>The concrete story, which demonstrates this issue, is about two high-profile scientists bringing contradicting views about the climate change to academic audiences and the media.</p>
 
<p>We told this [[vignettes|<em>vignette</em>]] as a springboard story at our workshop at Stanford University in 2011, where [[knowledge federation|<em>knowledge federation</em>]] and [[systemic innovation|<em>systemic innovation</em>]] were pointed to as an emerging trend.</p>
 
<p><b>See</b>
 
  <ul>
 
  <li>[[Knowledge Work Has a Flat Tire]]</li>
 
  </ul></p>
 
<h3>Wiener's paradox</h3>
 
<p>Wiener's paradox is an anomaly in academic knowledge work at large – that published insights may not have <em>any</em> impact on the public opinion and policy; and that further publishing may obscure the essential insights that are the discipline's core gifts to humanity. </p>
 
<p>The concrete story is about Norbert Wiener's final chapter of 1948 Cybernetics,  where two core insights are reported: (1) that we cannot rely on free competition and "the survival of the fittest" to guide us into the future, that systemic insights and thinking and action are necessary; (2) that our society's information or "feedback loop" is broken – and hence that the best insights of our best minds are (as we phrased this) "drowning in an ocean of glut". The paradox is that <em>Wiener committed his own insight</em> to that same broken communication – so that it too, naturally, remained without effect. </p>
 
<p>The case is in this way made for using our creative powers to recreate the very system by which knowledge is created and shared.</p>
 
<p><b>See</b>
 
  <ul>
 
  <li>Wiener's Paradox – We Can Dissolve it Together [http://www.knowledgefederation.net/Misc/WP.pdf abstract] – which was an offer to the International Society for the Systems Sciences, made at the society's 59th yearly conference in 2015 in Berlin, to collaborate with us on co-creating a real-life system, for that community, that would dissolve the paradox. A more concrete [[prototypes|<em>prototype</em>]] and offer was made the subsequent year as The Lighthouse – Innovating the Systems Sciences System,  see the [http://www.knowledgefederation.net/TLabstract.pdf abstract]. </li>
 
  <li>Wiener's paradox – we can dissolve it together [https://www.uio.no/studier/emner/matnat/ifi/INF9119/v16/resources/wp-inf9119.pdf lecture slides].</li>
 
  </ul></p>
 
</div></div>
 
-----
 
<div class="row">
 
<div class="col-md-3"><h2>Evangelizing prototypes for systemic innovation</h2></div>
 
  <div class="col-md-7"><h3>We may not lack the resources</h3>
 
<p>In the late 1960s Buckminster Fuller predicted that by the end of the century the science and technology would have advanced so much that we would be able to end "the age of scarcity" and the competition-based society it entails. Did history prove him wrong?</p>
 
<p>We show why Fuller could have been right by composing a [[threads|<em>thread</em>]] of three [[vignettes|<em>vignettes</em>]], of which the story just mentioned is the last. 
 
The [[threads|<em>thread</em>]] begins with Charles Ferguson, mathematician - turned political scientist - turned IT entrepreneur – turned Academy Award-winning documentary filmmaker. Ferguson chose to point out (by creating two documentary films) that two recent events – the war in Iraq and the 2008 financial crisis – were caused <em>systemically</em> i.e. by internal dysfunction. By connecting his insight with David McCandles' Billion-Dollar-o-Gram (where issues are represented by rectangles illustrating how much they cost), it is shown that just those two systemically mishandled issues cost the humanity so much that "saving the Amazon" and "Lifting one billion people out of extreme poverty" would cost practically nothing in comparison. </p>
 
<p><b>See</b>
 
  <ul>
 
  <li>The talk [https://www.dropbox.com/s/2342lis6oqs4gg4/SI%20Positively.m4v?dl=0 Systemic Innovation Positively], where this thread begins at minute 9.</li>
 
  <li>[http://s3.amazonaws.com/infobeautiful2/billion_dollar_gram_2009.png The Billion-Dollar-o-Gram 2009]</li>
 
  </ul></p>
 
<h3>Make a career wish</h3>
 
<p> </p>
 
<p>[[File:TheGCG.jpg]]<br><small><center>Choose an achievement or contribution! This image was shared as part of our evangelizing talk at the SF Bay Area Future Salon in Palo Alto, in 2011.</center></small></p>
 
<p>Imagine you met a fairy... In our presentation at the San Francisco Bay Area Future Salon, we introduced The Game-Changing Game (a method for changing real-world systems) by asking the audience to make an as audacious wish for contribution or achievement as they were able to conceive of. After everyone shared their wishes we showed how even most audacious such wishes may be fulfilled through [[systemic innovation|<em>systemic innovation</em>]]. </p>
 
<p> </p>
 
<p><b>See</b>
 
  <ul>
 
<li>[http://www.futuresalon.org/2012/07/future-salon-10th-trimtab-with-dino-karabeg-july-16-sap-palo-alto.html The Game-Changing Game announcement] on the Bay Area Future Salon website</li>
 
  </ul></p>
 
<h3>A scientific approach to problems</h3>
 
<p>If you wake up with red spots all over our skin, you will not attempt to rub them off or paint them over. Scientific medicine relies on an understanding of anatomy and physiology to treat the underlying (i.e. systemic) causes. Why not treat our <em>societal</em> ills similarly?</p>
 
<p><b>See</b>
 
  <ul>
 
  <li>[https://polyscopy.wordpress.com/2013/06/05/toward-a-scientific-understanding-and-treatment-of-problems/ Toward a Scientific Understanding and Treatment of Problems] report of a workshop talk where an analogy between scientific medicine and contemporary issues is developed.</li></ul></p>
 
<h3>What happened with all the time we've saved?</h3>
 
  <p>Another good place to begin might be by asking – What happened with all the time we've saved since the beginning of the Industrial Revolution? Everyone appears to be just as busy as ever! </p>
 
<p><b>See</b>
 
  <ul>
 
  <li> [https://polyscopy.wordpress.com/2010/03/03/ode-to-self-organization-part-one/ Ode to Self-Organization – Part One], a finctional story about how we got sustainable by discovering the systemic understanding and handling of our realities.</li></ul></p>
 
</div></div>
 
-----
 
<div class="row">
 
  <div class="col-md-3"><h2>Scientific communication and co-creation</h2></div>
 
<div class="col-md-7"><h3>Tesla and the Nature of Creativity 2015</h3>
 
<p>How to lift academic insights out of a technical jargon of a discipline?</p>
 
<p>Imagine that a scientist developed a result of very high general interest, and of high potential impact on several fields of science – and wrote an incomprehensible article about it, in the technical jargon of quantum physics. This situation presented itself in reality, and we took advantage of it to develop a complete federation prototype for this type of applications. </p>
 
<p>The prototype has three natural phases: (1) through collaboration with our communication design team, the article is turned into a multimedia object where the high-level module presents the result in an accessible language of metaphorical diagrams, equipped with recorded interviews with the author to explain the details, and links into the article and the technical details; (2) the second phase placed this result into public awareness, through a high-profile public event and the use of an orchestra of new media; (3) the main ideas are placed online into a Debategraph map, linked with other related ideas, and made available for further elaboration. </p>
 
<p>By adding "Part One" to the title of the long blog post that explains this project as a technical [[knowledge federation|<em>knowledge federation</em>]] prototype (see the link below) we created a private joke, which requires explanation. What might the other two parts be (we will probably never write them as blog posts)? They both have to do with the emerging larger paradigm. One of them is about the foundations for truth and meaning. If you recall Heisenberg from Federation through Images, then you are aware of the challenge – our foundation is too narrow... It turns out that there are two ways to broaden it. One of them is what's been pursued here – to <em>create</em> a methodology and social processes etc. The other one is to include the findings of quantum physics into the modeling repertoire of conventional science. This project combines both of them – and in an academically interesting way (...). And now the the other, third part. It's about creativity. Imagine if – because of the mentioned "narrow foundation", we completely misunderstood the nature of creativity. And if we created a research culture, and education, accordingly (...).</p>
 
<p><b>See</b>
 
<ul>
 
<li>[http://www.knowledgefederation.org/images/b/bc/DR_Federated_April15_04-2.pdf Scientific article transformed into a multimedia object] – make sure to download the [[prototypes|<em>prototype</em>]], because the audio recordings cannot be heard in the browser.
 
<li>[https://polyscopy.wordpress.com/2015/06/28/a-collective-mind-part-one/ The blog post with detailed description of this project]</li>
 
<li>[https://youtu.be/FMuXDqPdbKg?t=1h3m13s Video excerpt from a talk], where this prototype is introduced in an online talk to the Metaversity educational project in Moscow and St Petersburg.</li>
 
</ul></p>
 
<h3>The Paradigm Strategy poster</h3>
 
<p> </p>
 
<p>[[File:PSwithFredrik.jpeg]]<br><small><center>Fredrik Eive Refsli, the leader of our communication design team, jubilating the completion of The Paradigm Strategy poster.</center></small></p>
 
<p></p>
 
<p>How can we combine together the core insights of [[giants|<em>giants</em>]] in in the humanities – and use them to illuminate our way into the future?</p>
 
<p>This multimedia document combines a variety of techniques including [[vignettes|<em>vignettes</em>]], [[threads|<em>threads</em>]], [[patterns|<em>patterns</em>]], [[gestalt|<em>gestalt</em>]] and [[prototypes|<em>prototypes</em>]] – with a situated intervention and physical dialog. </p>
 
<p>The purpose of the Paradigm Strategy poster is to initiate a co-creative dialog with a community of academic systemic thinkers and change makers – by bringing into the conversation the insights of [[giants|<em>giants</em>]], and inviting the audience to develop them further through physical dialog and online interaction.</p>
 
<p><b>See</b>
 
  <ul>
 
  <li>[http://knowledgefederation.net/Misc/ThePSposter.pdf The Paradigm Strategy poster]</li>
 
  <li>[http://www.knowledgefederation.net/Abstracts/ThePS.pdf The Paradigm Strategy abstract]</li>
 
  </ul></p>
 
</div>
 
</div>
 
<div class="row">
 
  <div class="col-md-3"></div>
 
  <div class="col-md-6"><h3>The Lighthouse</h3>
 
<p>Imagine that an entire discipline, or academic community, has a message to the world, which just hasn't been grasped yet. Imagine that this message is essential for understanding and applying in practice all other knowledge produced by the community. And most importantly – that this message is exactly what we the people need to hear and digest to embark on the new evolutionary path (replace the reliance on "the invisible hand" by informed or [[guided evolution of society|<em>guided evolution of society</em>]].</p>
 
<p>This [[prototypes|<em>prototype</em>]] has been developed for and with the International Society for the Systems Sciences.</p>
 
<p><b>See</b>
 
<ul>
 
<li>[http://knowledgefederation.net/Articles/TL-abstract.pdf Abstract of The Lighthouse – Innovating the Systems Sciences System abstract] presented at ISSS60 at the Univ. of Colorado at Boulder.</li>
 
<li>[http://www.knowledgefederation.net/Misc/WP.pdf Abstract of Wiener's paradox – we can dissolve it together] presented at ISSS59 Berlin</li>
 
<li>[https://debategraph.org/Stream.aspx?nid=278436&vt=rgraph&dc=focus Hermes prototype description on Debategraph] presented at European Meetings on Cybernetics and Systems Research in 2014 in Vienna. </li>
 
</ul></p></div>
 
<div class="col-md-3 round-images">[[File:Lighthouse.jpg]]<br><small><center>The Lighthouse prototype logo</center></small></div>
 
</div>
 
<div class="row">
 
  <div class="col-md-3"><h2></h2></div>
 
  <div class="col-md-7">
 
<h3>Knowledge Federation and Polyscopy</h3>
 
<p>Knowledge Federation is presented on these pages as "big picture science", and as a [[prototypes|<em>prototype</em>]] of a [[transdiscipline|<em>transdiscipline</em>]] – i.e. a new paradigm counterpart to the traditional academic discipline. It is a model of the kind of institution that is suitable for developing the [[knowledge federation|<em>knowledge federation</em>]] [[praxis|<em>praxis</em>]] academically.</p>
 
<p>In Federation through Images [[polyscopy|<em>Polyscopy</em>]] has been described as "big picture scientific method" – i.e. as a methodology suitable for creating knowledge according to people and society's urgent needs. </p>
 
</div>
 
</div>
 
-----
 
<div class="row">
 
  <div class="col-md-3"><h2>Education</h2></div>
 
  <div class="col-md-7"><p>What might education need to be to support our transition into the emerging paradigm? How might we best intervene into education, to facilitate that change? Then think about education in the context of [[knowledge federation|<em>knowledge federation</em>]] and [[systemic innovation|<em>systemic innovation</em>]] – think about all the work that needs to be done to federate global knowledge resources; think of all the work that is being done by students... Can we combine those two – and have students do actually useful work, can we integrate learning and knowledge work, so that they are in synergy with one another? Think, finally, about facilitating the development of [[knowledge federation|<em>knowledge federation</em>]] and [[systemic innovation|<em>systemic innovation</em>]] globally, through education – physics has its education, and so does chemistry and mathematics... But what about us? Or more generally – what might education need to be like for <em>any</em> new body of knowledge? How can we create this body of knowledge? How can we teach it?</p>
 
<h3>Collaborology</h3>
 
<p>Education is our natural opportunity to recreate the world, with every new generation, and in that way make our society "alive" (capable of adapting and evolving). How might education need to be different to truly honor this opportunity? Unlike the MOOCs where information is broadcasted, in Collaborology a range of knowledge resources are co-created or federated by leading international experts, and offered to learners worldwide. In this way Collaborology implements the economies of scale that are characteristic of knowledge federation – which enable everyone to contribute to higher organisation and quality of knowledge and knowledge work, instead of merely augmenting the speed and the quantity of production. Collaborology is intended to serve as another showcase prototype of knowledge federation, in education.</p>
 
<p><b>See</b>
 
<ul>
 
<li>[http://www.iuc.hr/IucAdmin/Server/downloads/Collaborology2016.pdf Collaborology course flyer]</li>
 
<li>[http://knowledgefederation.project.ifi.uio.no/Articles/DK.pdf Article Steps toward a Federated Course Model] where design ideas are described</li>
 
<li>[karabeg WAAS rome 2017 Collaborology Abstract Systemic Innovation in Education – the Collaborology Prototype] of our lecture at World Academy's Future Education conference in 2017 in Rome]</li>
 
<li>[https://soundcloud.com/dinokarabeg/collective-mind-eight-vignettes-to-evangelise-a-paradigm Audio recording] and [http://knowledgefederation.net/Articles/CMC.pdf slides] of our presentation Collective Mind – may be worth an hour. The first half is "Eight vignettes to evangelize a paradigm" – stories pointing to anomalies in knowledge work. The second half explains the Collaborology [[prototypes|<em>prototype</em>]] in terms of its design patterns – as a way to remedy those anomalies through education.</li>
 
</ul></p>
 
<h3>Leadership and Systemic Innovation</h3>
 
<p>We (the world) may have managers, lots and lots of skilled people capable of keeping the boat afloat for yet another mile. But as this website may amply demonstrate – to be a leader in the present-day global conditions, one must both think in terms of systems (to make meaningful decisions) and know how to transform systems (to really make them viable or sustainable). What education might be suitable? Obviously, this education will need to be developed. A pivotal educational PhD program has been initiated and developed at the Buenos Aires Institute of Technology by Alexander Laszlo. The majority of the hand picked twenty students who enroll in this program each year are already leaders in Argentine business, government and education. Hence the program is already making a systemic impact in Argentina.</p>
 
<p><b>See</b>
 
<ul>
 
<li>[https://debategraph.org/Details.aspx?nid=435551 The presentation of this program on Debategraph]</li>
 
</ul></p>
 
<h3>Doug Engelbart´s Unfinished Revolution – the Program for the Future</h3>
 
<p>The PhD seminar "Doug Engelbart´s Unfinished Revolution – the Program for the Future", offered through the Institute of Informatics of the University of Oslo, makes the creative frontier that Engelbart envisioned and developed accessible to buddying CSE researchers. "We look into the future of IT research, development and entrepreneurship through the eyes of Doug Engelbart, the famous inventor; we survey and explore his not yet widely understood and implemented ideas. Can information technology help us solve global and other challenges by making human systems ‘collectively intelligent’?" </p>
 
<p>Two points or value propositions seem worth highlighting:
 
<ul>
 
<li>During the five years of its existence, this graduate seminar enabled us to research, understand, organize, present... Doug Engelbart's ideas and contributions. As explained in Federation through Stories, while Engelbart is still largely seen and praised as a technology inventor, his contributions need to be seen as fundamental-academic (reason suggests, and the logic of the emerging paradigm confirms, that creating how knowledge work works should be considered as academically fundamental).</li>
 
<li>This seminar anchors the creative frontier that has been the theme of these pages seamlessly into the scheme of things of computer science and engineering as traditional academic field; and frames our results as contributions to this field. The rationale combines some core ideas of several [[giants|<em>giants</em>]] in an interesting way: (1) In 1992 a high-profile academic committee (led by Juris Hartmanis who got the Turing award – the CS equivalent to Nobel Prize – the following year)  was organized by the US NSF to give recommendations for the future of CSE. The committee's "first and foremost judgment" was that this field has matured by establishing "a unique paradigm of scientific inquiry that is applicable to a wide variety of problems." The main recommendation was that the field should be broadened to take advantage of this potential. Doug Engelbart's work, as well as the work described on these pages – as presented in the seminar that is the theme of our discussion – can now be seen as an interesting contribution to the CSE field, which show how<em>the paradigm developed in that field can be extended to knowledge work at large</em>.</li></ul></p>
 
<p><b>See</b>
 
<ul>
 
<li>[https://www.uio.no/studier/emner/matnat/ifi/INF9119/ Course website]</li>
 
<li>[https://polyscopy.wordpress.com/2016/08/05/my-career-as-an-experiment/#CSE Short explanation how knowledge federation applies the CSE paradigm to knowledge work at large]</li>
 
</ul></p>
 
<h3>Information Design</h3>
 
<p>"In the age of the Internet academic communication will not remain restricted to textbooks and research articles. Information design means recreating what we do with information. We have developed a course in which UiO students can learn information design in a flexible way, by following personal needs and interests." </p>
 
<p><b>See</b>
 
<ul>
 
<li>[http://heim.ifi.uio.no/~dino/ID/Misc/ID-flyer.pdf Collaborology course flyer]</li>
 
<li>Article [http://folk.uio.no/dino/ID/Articles/ICALT-Flexplearn.pdf Flexible and Exploratory Learning by PolyscopicTopic Maps] describes both the course model and the enabling technology – which was a precursor to what we now call [[domain map|<em>domain map</em>]].</li>
 
</ul></p>
 
<h3>Algorithms and Complexity</h3>
 
<p>The principles of [[knowledge federation|<em>knowledge federation</em>]] and [[polyscopy|<em>polyscopy</em>]] can of course be applied in conventional courses as well – for example to make an abstract subject accessible to students, and also easier to apply in practice, by providing suitable [[aspects|<em>aspects</em>]]  (or side views) and [[high-level|<em>high-level</em>]] views.</p>
 
<p><b>See</b>
 
<ul>
 
<li>Pages 130-131 of the article [http://folk.uio.no/dino/ID/Articles/PolyscopyTM.pdf A Case for Polyscopic Structuring of Information], where a summary of the main or generic ideas behind the Algorithms and Complexity prototype is provided.</li>
 
</ul></p>
 
<h3>Movement and Qi</h3>
 
<p>A systemic approach to education cannot be restricted to book knowledge alone. What about working with the student's mind and body as a system? And developing that work as a part of the larger system, education? If we would allow "movement" (body work of all various kinds) to be included in the academic repertoire – what sorts of knowledge might become accessible? What sort of courses might be suitable? This [[prototypes|<em>prototype</em>]] also shows how some essential human potential development techniques and insights may be made part of the academic repertoire.</p>
 
<p>How to make this line of work appealing and accessible to contemporary students?  Included in this prototype was a marketing strategy. We created six posters, covering entirely different aspects of this work; and we placed a randomly chosen pair of them on various spots at the university. Our intention was to generate interest, and convey the basic idea that there is a lot (how much?) more to learn and to explore than what meets the eye. "Movement" here means anything one may do with the body (it includes yoga, meditation, massage, various forms of therpay...). "Qi" is a designed [[keywords|<em>keyword</em>]] (a bit of applied [[polyscopy|<em>polyscopy</em>]]) to (put very briefly) help the students see that while those techniques represent a very broad variety, in all of them there is really just a single principle at work.</p>
 
<p><b>See</b>
 
<ul>
 
<li>[https://folk.uio.no/dino/ID/Misc/M&Qi-posters.pdf Movement and Qi posters]</li>
 
</ul></p>
 
  </div>
 
 
</div>
 
</div>
-----
+
<div class="col-md-6"><p>If you've followed me this far—or rather this <em>high up</em> the metaphorical <em><b>mountain</b></em>—then you've comprehended that it's a change of self-perception and self-identity I've been guiding you to; and that the all-important next step, <em>the</em> step that takes us into the emerging <em><b>paradigm</b></em> and from problems to solutions—is through the metaphorical <em><b>mirror</b></em>; by which (having seen ourselves in the world, and comprehended that we are <em>not</em> its "objective observers" but its inextricable part and accountable for it) we become empowered to turn information into <em>action</em>; and importantly—into <em><b>systemic</b></em> change. And that's exactly <em><b>bootstrapping</b></em> that  [https://www.youtube.com/watch?v=cRdRSWDefgw Doug Engelbart was urging us to engage in]; and that's also what <em><b>prototypes</b></em> are about. A <em><b>prototype</b></em> is a new <em>kind of</em> academic result—which is not telling us how the world is, but <em><b>designed</b></em> to be <em>part of</em> the world and <em>interact</em> with it; and make a <em>real</em> difference.</p>
<div class="row">
+
<h3><em>Knowledge federation</em> restores the severed tie between information and action by creating <em>prototypes</em>.</h3>
  <div class="col-md-3"><h2>Journalism (public informing)</h2></div>
+
<p><em><b>Prototypes</b></em> are <em>the</em> characteristics products of <em><b>knowledge federation</b></em>—as academic books and articles are the characteristic products of the <em><b>traditional</b></em> academic work.</p>
  <div class="col-md-7"><h3>Journalism as headlights</h3>
+
<p>A <em><b>prototype</b></em> is</p>  
<p>For the majority of people (or more precisely of those people who still try to inform themselves) journalism, or public informing, is the trusted source, or the 'headlights'. How does journalism perform in this pivotal role? How is it evolving to suit this role? Our friends who are journalists and journalism innovators told us about the difficulty good journalism has to find a viable business model in competition with the Web and the overload of free information. There appears to be only one business model that still works. They call it "attention economy". It's not what you might think, treating our attention as a valuable resource and directing it where it's most needed. On the contrary! The attention economy works by attracting people's attention in whatever way may still work – and selling it to advertisers. (Let us note in passing the analogy with what we've done to our next generation – by creating this complex world they' need to cope with; and by giving them immersive high-tech games that keep their attention away not only from the <em>new</em> kind of themes they would need to be able to understand, but also from the good old school subjects such as philosophy and maths. But this is of course a whole other issue. Or is it?)</p>
 
<h3>An Innovation Ecosystem for Good Journalism prototype</h3>
 
<p>This prototype was the first one we created (aside from [[knowledge federation|<em>knowledge federation</em>]]), in Barcelona in 2011, a year after we self-organized as a [[transdiscipline|<em>transdiscipline</em>]] in 2010. What should journalism / public informing be to suit our time? And in particular – to empower the people to see systems as the causes of their problems. What role will the people play in this new information ecosystem? What role is reserved for scientists, or communication designers?</p>
 
<p>Another set of questions posed and answered by this [[prototypes|<em>prototype</em>]] is how can [[knowledge federation|<em>knowledge federation</em>]] / technology people collaborate with field experts (here journalists) on re-creating their own system. The project was a meeting of Spanish experts in journalism and journalism innovation, e-governance and collective intelligence. The Barcelona [http://www.gabinetecomunicacionyeducacion.com/es/noticias/wikidiario-un-proyecto-de-participacion-ciudadana Wikidiario] citizen journalism project was the local host. The project directors were [https://ophi.org.uk/about/people/part-time-people/paddy-coulter/ Paddy Coulter] (he was also the workshop Chair), who as a person and as the former director of Reuter's Oxford University School of Journalism <em>embodies</em> 'good journalism'; and [https://debategraph.org/Stream.aspx?nid=60872&vt=rgraph&dc=focus David Price] (co-founder and co-leader of Debategraph and Global Sensemaking), representing the new technical opportunities. </p><b>See</b>  
 
 
<ul>
 
<ul>
<li>[https://www.youtube.com/watch?v=tHp74p1ZXss Engelbart's keynote at Innovation Journalism 4] at Stanford University – where he posits with clarity and precision the challenge to which this project provided a [[prototypes|<em>prototype</em>]] answer. (You may watch this video also as a testimonial of another phenomenon which is of our central interest here; see  how quickly Engelbart's proposal was ignored in favor of other themes, which were of immediate interest to the organizers.) </li>
+
<li> a <em>model</em>, functioning in reality, exhibiting a collection of challenge–solution pairs, or <em><b>design patterns</b></em> as we are calling them; and showing how to combine those <em><b>design patterns</b></em> in a coherently functioning whole</li>
<li>Prototype description, [https://debategraph.org/Stream.aspx?nid=132084&vt=rgraph&dc=focus An Innovation Ecosystem for Good Journalism] on Debategraph</li>
+
<li>an intervention, strategically designed to alter certain conventional practice or <em><b>system</b></em></li>
<li>Presentation "Recreating Journalism – an Instance of a Paradigm" at the workshop New Media and EU (delivered online) – hear the [https://soundcloud.com/dinokarabeg/newmediaeutalk recording] while viewing the [https://prezi.com/b_2fircozq-p/recreating-journalism-an-instance-of-a-paradigm/ Prezi].</li>
+
<li>an experiment, showing what in the proposed design works well, and what needs to be improved.</li>
</ul>
+
</ul> 
  </div>
+
<p>A <em><b>prototype</b></em> is not complete unless it has a clear and realistic impact model and a deployment plan. </p> 
 +
<p>Before I tell you about the <em><b>knowledge federation prototype</b></em>, and how we self-organized to become capable of creating <em><b>prototypes</b></em>, and before I share some examples of <em><b>pivotal</b></em> <em><b>prototypes</b></em> we've produced—let me take a moment and introduce a <em>human</em> <em><b>prototype</b></em>. I'll tell you why: That all-important first step, through the <em><b>mirror</b></em>, has proven to be <em>insurmountably</em> difficult even for the best of us. To be "objective observer", to stay put in whatever <em><b>systems</b></em> we've inherited, is so much part of our cultural and especially <em>academic</em> DNA that it takes a veritable leap of faith to pull oneself out of it (perhaps the metaphor of unswamping oneself by pulling one's bootstraps has profounder connotations than even Doug realized).</p>  
 +
<p> It is therefore of utmost importance that <em>some</em> academic people <em>have</em> been able to engage in academic <em><b>bootstrapping</b></em>; Alexander Laszlo—my friend and <em><b>knowledge federation</b></em> colleague and veteran—for instance; who as the President of the International Society for the Systems Sciences, at this society's 57th yearly conference in Haiphong, Vietnam, initiated a self-organization toward "collective intelligence" in this academic community! A salient point (a jewel in my collection of people stories, which I use as breadcrumbs to mark the way to emerging <em><b>paradigm</b></em>) was that the event he organized took place less than two seeks after Engelbart died in 2013—feeling that he had failed! At ISSS57 in Haiphong "collective intelligence" and Engelbart's name were on everyone's lips.</p>
 +
<p>Why was it possible for Alexander to undertake what so many of our academic colleagues cannot even <em>think of</em>? Alexander had the rare fortune to be <em>born</em> on the right side of the street, so to speak; his father Ervin observed—already in the title of one of his books—that our collective options are "evolution" and "extinction". Ervin, who is now 91 years old, is a premier systems scientist and The Club of Rome veteran; who—having seen that the technical direction The Club had taken would not reach far enough—initiated The Club of Budapest as its update; to work on the cultural or ethical or "spiritual" ways to solution; Ervin Laszlo was the editor of The International Liberary of Systems Theory and Philosophy, where Erich Jantsch published some of his main works. Alexander's Ph.D. thesis advisor was Hasan Özbekhan, who (as member of Jantsch's 1968 expert team) wrote a 150-page theory of <em><b>systemic innovation</b></em>; and also <em>The Predicament of Mankind</em>, The Club of Rome's original statement of purpose. Alexander later collaborated with Béla H. Bánáthy; and contributed to both of his volumes about the <em><b>dialog</b></em>. </p>
 
</div>
 
</div>
-----
+
<div class="col-md-3 round-images"> [[File:Laszlo.jpg]] <br><small><center>[[Alexander Laszlo]]</center></small></div>
 +
</div>
 
<div class="row">
 
<div class="row">
  <div class="col-md-3"><h2>Democracy (governance)</h2></div>
+
<div class="col-md-3"><h2>   </h2>
  <div class="col-md-6"><h3>Symbolic democracy</h3>
+
<font size="+1"><p>The <em><b>knowledge federation prototype</b></em> is conceived as society's evolutionary organ.</p> </font></div>
<p>In the traditional [[paradigm|<em>paradigm</em>]] democracy is what it is – the electoral debate and the elections, the free press, representative bodies etc. When we have that, it is assumed, we have democracy.</p>
+
<div class="col-md-7"><h2>In knowledge</h2>
<p>This aspect of our initiative may have its icon [[giants|<em>giant</em>]] in political scientist Murray Edelman. Already in the 1960s the political scientists knew that the conventional democratic mechanisms such as the elections had little or no impact on policy. It was indeed straight-forward to show through field studies that the electorate was not informed on issues, that the promises the candidates made had little to do with what they actually did when they were elected etc. Edelman, however, took this insight a step forward. This does not mean that those mechanisms don't play a role. Their role is indeed most significant, but it's not what is usually believed. They serve as (and we are adopting this keyword from him) [[symbolic action|<em>symbolic action</em>]]. By making the people <em>feel</em> that they were asked, that they are in power... those mechanisms are essential for legitimizing governments and policies. It is worth emphasizing that Edelman made this observation as a scientist, not as a social critic.</p>
+
<p>I offer <em><b>knowledge federation</b></em> as (a <em><b>prototype</b></em> of) the <em><b>academia</b></em>'s and the society's missing evolutionary organ; and as the strategically first <em><b>system</b></em> our self-organization or <em><b>bootstrapping</b></em> efforts need to be focused on; which will organize us and empower us—and importantly, our next generation—to foster both the guiding-light <em><b>knowledge</b></em> and the <em><b>systemic innovation</b></em> as <em><b>praxis</b></em>.</p>
<p>The question how to make the democracy real is covered in much of Federation through Stories. We use the keyword [[symbolic action|<em>symbolic action</em>]] as roughly an antonym to <em>systemic</em> action. Long story made short, the point here is that when we are socialized to accept the systems as reality, and yet feel that we <em>must</em> do something to make the world just or sustainable (or whatever else our goal may be) – then we act out our natural impulses symbolically. We organize a conference...</p>
+
<p>[[File:KFlogoC.jpg]] <br><small><center><em><b>Knowledge federation</b></em> creates meaning, and systems, by connecting the dots.</center></small></p>
</div>
+
<p><em><b>Knowledge federation</b></em> was created in 2008, at the Inter University Center Dubrovnik, by a small group of knowledge media researchers and developers. We realized that the technologies we and our colleagues were developing had the potential to revolutionize society's <em><b>systems</b></em>; and that to realize this potential—we would need to self-organize differently. At our second, biennial workshop at the IUC Dubrovnik in 2010, whose title was "Self-Organizing Collective Mind", we invited a couple of dozen of hand-picked experts who would <em>together</em> represent a sufficiently complete combination of expertise; and we invited them to self-organize and form a <em><b>transdiscipline</b></em> together.</p>
<div class="col-md-3 round-images">[[File:Edelman.jpg]]<br><small><center>Murray Edelman</center></small></div>
+
<p>[[File:RandBE.JPG]] <br><small><center>[[Roberta and Bill English]] participating in <em><b>knowledge federation</b></em>'s 2011 workshop at Stanford University.</center></small></p>
</div>
+
<p>At our first <em>international</em> workshop, at Stanford University in 2011, within the Triple Helix IX international conference, and in our contributed article, we announced <em><b>systemic innovation</b></em> as an emerging and necessary trend in innovation; and (the systemic structure <em><b>prototyped</b></em> by) <em><b>knowledge federation</b></em> as its systemic <em>enabler</em>.</p>  
 +
<p>Here is how we work: A <em><b>prototype</b></em> of a <em><b>system</b></em> is created, and a <em><b>transdiscipline</b></em> around it—to update it and give it real-life impact; according to the state-of-the-art disciplinary and other insights that everyone brings along. <em><b>Knowledge federation</b></em> creates the <em><b>transdiscipline</b></em> by creating itself.</p>
 +
<p>Today the <em><b>knowledge federation prototype</b></em> is a <em>complete</em> <em><b>prototype</b></em> of the <em><b>transdiscipline</b></em> conceived in terms of about forty smaller <em><b>prototypes</b></em>; which models new ways to implement all those various parts and functions that constitute a discipline—ranging from epistemology and methodology to a community of state-of-the-art experts and examples of application.</p></div></div>  
 
<div class="row">
 
<div class="row">
  <div class="col-md-3"></div>
+
<div class="col-md-3"><h2>  </h2>
   <div class="col-md-7"><h3>Real democracy</h3>
+
<font size="+1">Our public informing <em><b>prototype</b></em> showed how to restore vision to democracy.</font>
<p>For democracy to be real, and indeed for <em>anyone</em> to have control, our society must be equipped with suitable information, and a way to bring this information to bear upon control – and if the need be also <em>design</em> of our systems. But isn't that what we've been talking all along? Indeed, already making the social creation of truth and meaning part of the "social contract", by developing a (written, prototype) [[methodology|<em>methodology</em>]], may be recognized as a significant piece in that puzzle (in the emerging [[paradigm|<em>paradigm</em>]], the socialization into a single "narrative" or "paradigm" is seen as <em>the</em> source of power of the [[power structures|<em>power structure</em>]]). Our development of [[systemic innovation|<em>systemic innovation</em>]] and [[knowledge federation|<em>knowledge federation</em>]] may here be seen as necessary steps toward empowering the people to <em>evolve</em>, democratically, a true democracy.</p>
 
<p><b>See</b>
 
  <ul>
 
  <li>Our videotaped greeting [https://vimeo.com/78808800 Democracy for the 21st Century] to Community Boost_r Camp, Sarajevo 2013.</li>
 
  </ul></p></div>
 
 
</div>
 
</div>
-----
+
<div class="col-md-7"><h2>In information</h2>
 +
<p>You may have noticed that I deliberately spare of you of links; because I want us to be on the same page, and <em>reflect</em> together. The reason why I'll share the link to the video recording of Doug Engelbart's keynote to the Innovation Journalism (a catch-all term that encompasses both journalism that reports on innovation and innovation <em>of</em> journalism) community's fourth conference (at Stanford University in 2007), is that it's a perfect introduction to our public informing <em><b>prototype</b></em>; and because it will give you a chance to witness how the <em><b>elephant</b></em> in the room remained invisible; and see how a creative mind works; and how the IT revolution <em>really</em> developed; and importantly—the IT revolution's still ignored <em>future</em>. In the video John Markoff (The New York Times technology columnist who authored a book about Engelbart's work and legacy) will introduce Doug; by first excusing himself for saying what everyone in the room knew—namely that while innovation is as a rule <em>incremental</em>, and Silicon Valley's innovation is no exception, "once in a great while there are innovations that change entire paradigms, create new industries and ultimately transform societies. Doug's work, beginning in the 1950s, falls into that category." After Markoff's five-minute introduction, Doug will use about fifteen to elaborate the <em><b>point</b></em> of it all. I tested this video on Noah, and he didn't <em><b>get it</b></em> (Engelbart was notorious for telling people "you just don't get it!"); even though Noah is skilled at <em><b>connecting dots</b></em> and versed in <em><b>systemic innovation</b></em>. I had to interpose a translation; which, I feel, you too may benefit from. I am not condescending: I had the rare fortune to not only break bread with Engelbart and the circle of friends and collaborators around him—but to also teach a PhD course about Doug's ideas and legacy; so I can say that I researched him thoroughly.</p>
 +
<p>Doug will open his talk with a warning: The motivations and perceptions that drove him along "all these years" were "large-scale and very conceptual"; Doug spent his life looking at the world from a <em><b>mountain</b></em> top—and that's where he's about to take us.</p>
 +
<p>His creative journey began in 1951, when he pondered <em>the</em> basic question "How can I turn my life's career into something that would be most meaningful to mankind?"</p>
 +
<p>And after three months of intense reflection, Doug concluded that humanity's problems were becoming forbiddingly urgent and complex; and that we'll only be able to comprehend and handle them if we do that <em>collectively</em>; and so he made "augmenting" our collective "capability" to deal with complex and urgent problems the focus of his life-long pursuit. (But this was a brief and public story of the IT revolution's inception; a bit longer and private version is that Doug had a proper epiphany—exactly as Tesla did in that park in Budapest; when he saw in intuition the induction motor with rotating magnetic field.)</p>
 +
<p>Don't miss the <em><b>point</b></em> of Doug's thought experiment; when he'll ask us to imagine that everyone in the room and the room too grows ten times in size—he'll be making a case for <em><b>systemic innovation</b></em> in <em><b>information</b></em>; because when the amount of information increases by orders of magnitude, and the speed of events and the complexity of their interaction too—it's not enough to simply <em>grow</em> our old <em><b>systems</b></em> in size; "scaling" demands that their <em>structure</em> be thoroughly reconfigured!</p>
 +
<p>When you hear Doug use the words "capability" and "augmentation", be aware that it's his own authentic <em><b>systemic innovation methodology</b></em> he'll be referring to; which he published in a SRI report in 1962—<em>six years before</em> Jantsch and others would meet in Bellagio for that purpose! This <em><b>methodology</b></em> guided Doug throughout his long and productive career; and led, among other things, to "the personal computing and the Internet" as Markoff pointed out. At some point Doug will flash a slide to explain it; in whose middle you'll see "Capability Infrastructure"; and "Human System" on its left; and "Tool System" on its right. Doug's <em><b>systemic innovation methodology</b></em> was conceived as a way to <em>augment</em> human <em>capabilities</em>—both individual and collective. But what <em>is</em> "capability infrastructure"? Consider any human capability, for instance to communicate in writing; clearly this capability depends on certain "tool system" components, such as the clay tablets or the printing press; and on some "human system" components such as literacy and education. But once you <em>do</em> have the capability to communicate in writing—other capabilities, including authoring books and scientific communication, can <em>also</em> be "augmented". All this was meant to introduce Doug's overall main <em><b>point</b></em>—which was to invite the journalism innovators to <em><b>see</b></em> <em>journalism</em> <em><b>as</b></em> part of society's "capability infrastructure"; and to ask—<em>What new capabilities</em> may journalism develop to contribute to society's capability to survive—by taking advantage of (the capabilities of) the new information technology? You'll hear Doug talk about two <em>kinds of</em> capabilities—one of which has to do with our collective "perception" (with spotting problems and contingencies early enough); and the other one with collective "interpretation" (how to collaboratively make sense of bothersome occurrences in a way that empowers us to take care of them effectively). Journalism is such a significant part of our society's 'headlights'; why not adapt it to the core <em>functions</em> it may need to perform in the larger whole? And what about the larger picture; Clearly the journalists cannot do all of this alone. We must collectively become aware "what are some of the social, political, religious [..] holdings that are <em>inhibiting</em> the kind of evolution that the whole organism needs to have for survival". Do journalists interact with sociologists, and anthropologists...</p>
 +
<h3>But how does one communicate all this to an audience?</h3>
 +
<p>Even when one has been invited as a keynoter; and introduced with a fanfare? You'll see Doug ponder this question aloud; it was clear to him—and it will be clear to you too if you watch this video attentively—that he was <em>not</em> communicating; Doug knew that he <em>never</em> did.</p>
 +
<p>And so went by, without being recognized, this so wondrous opportunity for innovation journalism to comprehend and communicate <em>the</em> <em><b>point</b></em> that we the people need to <em><b>know</b></em> about <em><b>innovation</b></em>; and the Silicon Valley IT innovators in particular—to be able to use the power of new information technology to (help) turn our downward evolutionary <em><b>course</b></em>.  And not surprisingly; did you notice the irony? The ability to create general <em><b>insights</b></em> and principles, and use them as <em><b>know-how</b></em>, about <em>any</em> theme including <em><b>innovation</b></em>—is <em>not</em> part of our cultural DNA; it is <em>the</em> <em><b>pivotal</b></em> "capability" that our "human system" is missing; which must urgently be augmented! Because as the things are now—everyone who lives in "the real world" knows that <em><b>innovation</b></em> is driven by the market; not by ideas and principles.</p>
 +
<p>If you watch this entire video—you'll see that it concludes with Doug's recommendation to create a <em><b>dialog</b></em>; as a medium where isolated transformative voices like his may remain recorded—and <em>interact</em> and cross-fertilize with <em>other</em> transformative visions and ideas.</p>
 +
<p>So here it is—enjoy the [https://www.youtube.com/watch?v=tHp74p1ZXss Doug Engelbart show] at IJ4.</p>
 +
<p>Coming now to our public informing <em><b>prototype</b></em>, which we crafted at our 2011 workshop in Barcelona—this one too has a number of <em><b>design patterns</b></em> artfully woven together; so let me here zoom in on those two design challenges that Doug was pointing to—namely to augment our collective "perception" (of all that goes on) and "interpretation" (where we turn <em>things happening</em> into <em><b>mountain top</b></em> comprehension and action). We envisioned our public informing <em><b>prototype</b></em> as operating within two loops, adjoined together to form number 8 (Mei Lin visualized them as a butterfly's two wings; both necessary to end the society's cocoon stage and enable it to fly). In the <em><b>prototype</b></em> the people are empowered to do take part in the lower loop <em>directly</em>; we built this part of the <em><b>prototype</b></em> on the pre-existing Barcelona's WikiDiario citizen journalism project, whose creators were part of our team. No less important was to include academic and other experts in the upper loop—so that underlying deeper or <em><b>systemic</b></em> causes and remedies to problems don't remain on academic bookshelves, but have a way to impact public comprehension and action; How else shall we the people ever jointly <em><b>know</b></em>, I explained in the <em>Liberation</em> book, that for instance "corporate personhood" might be an issue? Here (in the upper loop), <em><b>knowledge federation</b></em>'s daringly innovative and artistically inspired expert communication design team had the key role of transforming academic insights into something <em>everyone</em> can comprehend (remember what I told you about <em><b>ideograms</b></em>). Isn't this how the immersive media technologies will be <em>truly</em> useful to humanity?</p>
 +
<p>Our Barcelona prototype prototyped also a <em><b>system</b></em> by which a <em>functional</em> public informing could be created and perpetually re-created.</p>
 +
<p>[[File:BCN2011.jpg]] <br><small><center>[[Paddy Coulter]], [[Mei Lin Fung]] and [[David Price]]  speaking at our workshop "An Innovation Ecosystem for Good Journalism" in 2011 in Barcelona.</center></small></p>
 +
<p>We were fortunate to have with us Paddy Coulter (fellow of Green College Oxford and director of Oxford Global Media; who was formerly the director of Oxford University Reuters School of Journalism and premier British journalist); who had also been a keynoter at our formative 2010 workshop in Dubrovnik. In the manner of giving the good journalism tradition the reigns, we asked Paddy to chair the Barcelona event. </p>
 +
<p>We techies should not allow ourselves to reinvent journalism.</p>
 +
<p>Our task was to facilitate its evolution—by <em><b>federating</b></em> transformative memes. In Barcelona workshop Mei Lin Fung (founder of Program for the Future, a Silicon Valley-based initiative to continue the work on the still ignored parts of Doug Engelbart's vision) represented the Doug Engelbart legacy; David Price (co-founder of DebateGraph, which is <em>the</em> leading <em><b>collective mind</b></em> initiative, and of Global Sensemaking, the global community of <em><b>collective mind</b></em> researchers and developers) led the technology team. If you listened to Engelbart's talk a bit further, you heard him talk about "structured argumentation" and the challenge of structuring and organizing our collective discourse on society's important themes online; which is <em>exactly</em> what DebateGraph has been so successfully achieving. We used DebateGraph to both document our <em><b>prototype</b></em>—and as a core functional element of the <em><b>prototype</b></em>.</p></div> </div>
 
<div class="row">
 
<div class="row">
  <div class="col-md-3"><h2>Health and healthcare</h2></div>
+
<div class="col-md-3"><h2>   </h2>
  <div class="col-md-6"><h3>Political hygiene</h3>
+
<font size="+1">The game-changing game prototype showed how to empower young people to make a difference. </font>
<p>The icon [[giants|<em>giant</em>]] may here be [[Werner Kollath]], a pioneer of research in hygiene (for Kollath this concept includes all of our lifestyle and environment, not only washing the hands...). Most importantly, however, Kollath observed that the typical diseases of our time were lifestyle induced, and ultimately a result of new power relationships between our consumes and our industries. He argued that this new type of disease requires a whole new approach or paradigm in healthcare (in contrast to the traditional one, which evolved based on successes in combat with infectious diseases).  The title "Political Hygiene as Science" of a chapter in his book "Civilization-Induced Diseases and Death Causes" points to his core message – Kollath attempted to initiate "political hygiene" as a scientific field (a science that would give people a more reliable ground for lifestyle choices than the conventional advertising...).</p>
 
<h3>Nature Culture Health – Information Design prototype</h3>
 
<p>This [[prototype|<em>prototype</em>]] and the smaller [[prototypes|<em>prototypes</em>]] that belong to it, all described in the documents linked below, are  results of our collaboration with University of Oslo Medical School Professor Gunnar Tellnes and the organization he initiated called Nature Culture Health. At the time of this collaboration Tellnes was also the leader of the European Public Health Association.</p>
 
<p><b>See</b>
 
  <ul>
 
  <li>[https://polyscopy.wordpress.com/2010/09/17/ode-to-self-organization-–-part-two-2/#Vignette_4 This vignette] pointing to systemic issues in healthcare by highlighting some of the events in Werner Kollath's life and work</li>
 
<li>[http://folk.uio.no/dino/ID/Articles/NCH-IDinMichael.pdf The prospectus article of our collaboration / project]</li>
 
<li>Our Abstract [http://folk.uio.no/dino/ID/Projects/NaCuHeal/HAPS.pdf Helthcare as a Power Structure] (presented at the yearly meating of European Association for History of Medicine and Health) offered a diagnosis ("Can healthcare develop cancer?")</li>
 
<li>Abstracts for our workshop and [[polyscopy|<em>polyscopy</em>]] presentation at EUPHA's 13th yearly conference in 2005 in Graz</li>
 
<li>Our [http://folk.uio.no/dino/ID/Misc/NaCuHealInt-STRATEGY.pdf strategy proposal for Nature Culture Health Internationa]l (which we initiated together) to become an international culture-building project</li>
 
<li>Article [https://folk.uio.no/dino/ID/Articles/Renaissance.pdf How to Begin the Next Renaissance - a preliminary version] describes the Key Point Dialog as a technique for [[gestalt|<em>gestalt</em>]] change in a community. On p. 11 of the article there is a brief description of  of Municipality Dialog or Kommunewiki project in Norway – which worked with public health issues in communities by bringing people in a community into a dialog about lifestyle change</li>
 
<li>[http://folk.uio.no/dino/ID/Misc/KPDintroduction.pdf This brief opening speech] at the Sigdal Municipality dialog in April 2008 will tell the whole story in a nutshell.</li>
 
  </ul></p></div>
 
<div class="col-md-3 round-images">[[File:Kollath.jpg]]<br><small><center>Werner Kollath</center></small></div>
 
</div>
 
-----
 
<div class="row">
 
  <div class="col-md-3"><h2>Tourism, corporation</h2></div>
 
  <div class="col-md-7"><p>In the award-winning documentary and book The Corporation: The Pathological Pursuit of Profit and Power, Joel Bakan described how the corporation, as the most powerful institution on our planet, first acquired the legal rights of a person, and then developed the behavior of a psychopath (Bakan, a professor of Law, did an excellent job [[knowledge federation|<em>federating</em>]] an essential piece in our puzzle – reflecting the pathological evolution of our systems).</p>
 
<p>But with a bit of [[systemic innovation|<em>systemic innovation</em>]], we can use the power of international corporations to do something good in the world – for example empower good cultural evolution, by empowering good tourism or travel.</p>
 
<p>Through out the centuries people traveled to get to know other culture, and also themselves. Tourism is of course on the one side a way to economically empower authentic cultures and memes, often on the verge of extinction; <em>and</em> on the other side a medium of inter-cultural exchange, understanding and cross-fertilization. But mass tourism developed as a conveyor-belt shortcut... The key observation here is that the same technology-enabled mechanisms that globalized the modern corporation (the so-called "value chains") can be  </p>
 
<h3>UTEA corporation</h3>
 
<p>This [[prototypes|<em>prototype</em>]] was designed to show how business interests, cultural interests and new technology may be combined in a synergistic relationshipo.</p>
 
<p><b>See</b>
 
  <ul>
 
  <li>UTEA [http://folk.uio.no/dino/ID/Projects/ATI/UTEA-bp.pdf business plan] and [http://folk.uio.no/dino/ID/Projects/ATI/UTEAportal.pdf technology annex] (prepared for a venture cup competition)</li>
 
  <li>Article [http://folk.uio.no/dino/ID/Projects/ATI/ME.pdf Memetic Engineering], which describes a general or generic [[systemic innovation|<em>systemic innovation</em>]] method that this project illustrates ("memes" such as e-business, franchising and value-based marketing are combined to create a new corporation model)</li>
 
  </ul></p></div>
 
</div>
 
-----
 
<div class="row">
 
  <div class="col-md-3"><h2>Post-war revitalization</h2></div>
 
  <div class="col-md-7"><p>The objects can be rebuilt – but can we bring back to life the culture that once lived there?</p>
 
<h3>Authentic Hercegovina</h3>
 
<p>The real use-case presented itself in Bosnia-Hercegovina, where the war may be seen as an attempt at cultural genocide. The Authentic Hercegovina project was developed as a general [[prototypes|<em>prototype</em>]] or showcase – in collaboration with an international team of architectural revitalization (academic) experts (who rebuilt Mostar after its desctruction).  </p>
 
<p><b>See</b>
 
  <ul>
 
  <li>[[Authentic Hercegovina]] project documentation</li>
 
  <li>[http://knowledgefederation.net/Misc/AH-prospectus.pdf Article] describing the project and the methodology.</li>
 
</ul></p>
 
</div></div>
 
----
 
<div class="row">
 
  <div class="col-md-3"><h2>Global issues</h2></div>
 
  <div class="col-md-7"><p>The concept <em>world problematique</em> is a term coined by The Club of Rome at their first meeting in 1968, to point to their subject of focus – which is the world condition, which includes all the problems together. The point is that they are all related. We turn this strategy into the development of <em>solutionatique</em> – by <em>practicing</em> systemic change!</p>
 
<h3>The Game-Changing Game</h3>
 
<p>There is a paradox involved in systemic change: The people in power positions (professors, investors) are often not in the position to change the system themselves – because their power comes from their position in the system (and also for other obvious reasons). But they can still be part of the systemic change – by acting as Z-players, and empowering the young ones (in age <em>or</em> in spirit of life phase) to change the system. </p>
 
<p><b>See</b>
 
  <ul>
 
  <li>[http://www.futuresalon.org/2012/07/10th-trimbtab-qa-with-dino-karabeg.html Future Salon Q&A]</li>
 
  <li>[https://polyscopy.wordpress.com/2013/05/31/2574/ blog post The Game-Changing Game – A Practical Way to Craft the Future] with the link to the EAD article with the same title.</li>
 
  <li>The blog post [https://polyscopy.wordpress.com/2012/09/25/information-age-coming-of-age/ Information Age Coming of Age] is the history of the creation and presentation (at the Bay Area Future Salon) of The Game-Changing Game, which involves Doug Engelbart, Bill and Roberta English and some other key people from the Engelbart's intimate community.</li>
 
</ul></p>
 
<h3>The Club of Zagreb</h3>
 
<p>The Club of Rome was initiated by Aurelio Peccei and Alex King and others, in 1968, as a think tank to study the future prospects of mankind. Their purpose was to inform, alert and avert – but the [[Wiener's paradox]] was at play there too!</p>
 
<p>The Club of Zagreb is a re-design of The Club of Rome based on The Game-Changing Game. This is essentially a club of Z-players – who decided to make a difference by empowering the A-players, the young ones, to "play their life and career games in a game-changing way". </p>
 
<p>This [[prototypes|<em>prototype</em>]] is a result of collaboration with several organizations in Croatia: The European Movement Croatia, the eSTUDENT student excellence network, and the Zagreb business incubation hub.</p>
 
<p>In September 2012 (prior to our regular biennial workshop in Dubrovnik) we gathered in Zagreb to initiate and inaugurate this undertaking. Mei Lin Fung flew in from California, Yuzuru Tanaka from Japan, David Price from England...</p>
 
<p><b>See</b>
 
  <ul>
 
  <li>[http://knowledgefederation.net/Misc/TheCoZinv.pdf The generic invitation letter] that was sent to participants.</li>
 
  </ul></p>
 
</div>
 
</div>
 
-----
 
<div class="row">
 
  <div class="col-md-3"><h2>Boundary objects</h2></div>
 
<div class="col-md-7"><p>Imagine [[systemic innovation|<em>systemic innovation</em>]] / [[knowledge federation|<em>knowledge federation</em>]] as an emerging profession. It has of course many sides and tasks, as illustrated here – but the core task is to facilitate systemic re-organization in various institutions, professions or generally 'systems', with the help of new technology. This obviously has two domains of work that need to interoperate – the technology people, and the co-creating or re-creating real-life systems. The [[boundary objects|<em>boundary object</em>]] are the interface between the two domains. To the designers of real-world systems, they are the basic building blocks, the tool kit. To the technology designers, they are the new 'hammer', 'computer mouse'... basic objects to be created, and design challenges.</p>
 
<p>A question here is – what is the basic toolkit that is sufficient to create 'good' systems – in particular the ones capable of federating knowledge – what basic tools may be needed? The same question may be asked if we take the evolutionary point of view, and ask what will enable the systems to evolve in a good way, i.e. avoid the pathological evolution that has been part of our theme. We have developed two examples, which illustrate the concept. </p>
 
<h3>Domain map</h3>
 
<p>This boundary object represents a domain of interest, both to the corresponding community of interest (such as a discipline, or a transdiscipline), and to the people outside (journalists, to pick up what is of interest and show further, people from other domains, just people...). To the insiders, this serves (to use Engelbart's keyword) as "dynamic knowledge repository" – it organizes the knowledge, shows the domains where work is needed, orchestrates collaborative work (one person can ask a question and another answer it) etc. To the people outside it presents a [[high-level|<em>high-level</em>]] view of the domain, so that they may benefit from its results.</p>
 
<h3>Value matrix</h3>
 
<p>This boundary object is a [[prototypes|<em>prototype</em>]] answer to another key question – how to valuate knowledge resources (both people and documents). If we want to support the transition to systems that federate knowledge (and not only article publishing or more generally knowledge broadcasting) then new kinds of contribution need to be recognized and rewarded. The value matrix object can provide what is needed for good system ecology (evolution).</p>
 
<p><b>See</b>
 
<ul>
 
<li> Article [http://knowledgefederation.project.ifi.uio.no/Articles/BoundaryObjects.pdf Boundary Objects for Online Knowledge Management]</li>
 
<li>Article [http://ceur-ws.org/Vol-822/JP.pdf Boundary Infrastructures for Conversational Knowledge Federation]</li>
 
<li>Improvised [https://debategraph.org/Stream.aspx?nid=131614&vt=rgraph&dc=focus Knowledge Federation domain map] on Debategraph</li>
 
</ul></p></div>
 
</div>
 
----
 
<div class="row">
 
  <div class="col-md-3"><h2>Design</h2></div>
 
  <div class="col-md-7"><h3>Communication design</h3>
 
  <p>[[File:WhoWins.png]]<br><small><center>Lecture slide describing our main point</center></small></p>
 
<p></p>
 
<p>As the above image might illustrate – while our "official culture" (science, legislation, ethical sensibilities...) have been focused on verbal, black-and-white factual messages (i.e. on what [[polyscopy|<em>polyscopy</em>]] called "the square"), our culture has been dominated, and in effect created, by commercial interests through judicious use of the cool, the visual and the immediate. A significant part of our mission has been to create a new path for information design – where it will be providing 'the circle' and communicating culturally and scientifically relevant messages.</p>
 
<p>All communication design here is the result of this collaboration</p>
 
<p><b>See</b>
 
  <ul>
 
  <li>[http://knowledgefederation.net/Misc/DR-Federated.pdf The research article turned into a multimedia object] which was prepared for the Tesla and the Nature of Creativity 2015 prototype. Download it and experiment (wont't play in the browser). Clicking on the loudspeaker icons in the visual models will open up explanatory interviews with the author.</li>
 
  </ul></p>
 
<p><h3>Foundations for academic design</h3>
 
  <p>This line of work began as a conversation / part of an online symposium/ in the PhD Design online community. The mission of this community is to discuss and decide – what might be the (epistemological, methodological...) foundation for awarding PhD degrees in design (i.e. for embedding design academically). The leaders thought, reasonably of course – well, it's a philosophy doctorate, so we'd better build the foundation by studying and putting together some good philosophy insights. We submitted that classical philosophy as foundation has its problems (see Federation through Images). But we can <em>design</em> a foundation – on completely new premises. And perhaps (why not) design philosophy too...</p>
 
<p><b>See</b>
 
  <ul>
 
  <li>[http://folk.uio.no/dino/ID/Misc/PHD-letter.pdf Our contribution to PhD Design online conference]</li>
 
<li>At the European Academy of Design conference in 2005 in Bremen we  presented a designed (new-paradigm) definition of design – see the [http://folk.uio.no/dino/ID/Articles/DIAT.pdf article]</li>
 
  <li> The leaders of Danish Designers liked it, and invited us to present it as an opening keynote at their 10th anniversary – see [http://folk.uio.no/dino/ID/Misc/DD-DD.pdf this report]</li></ul></p>
 
</div>
 
</div>
 
----
 
<div class="row">
 
  <div class="col-md-3"><h2>Art</h2></div>
 
  <div class="col-md-7"><h3>The role of art</h3>
 
<p>When we think about the Renaissance, it's Botticelli's Spring and Venus that first come to mind. In every era, and especially in periods of transition, it was the art that brought out its spirit. Can art play a similar role in the contemporary cultural revival? Can art give a new life and expression to the new ideas that now want to emerge? Can the artist once again be the human laboratory in which a new spirit of the age is being concocted? </p>
 
<p>Sometimes we think of our project as "academic performance art" – where (all details aside) the highest value is in fostering and manifesting a renewed academic creative spirit. But of course the collaboration with real creative artists gives this a whole new depth and dimension.</p>
 
<p>Can art federate knowledge? Can it be a catalyst, and an intermediary, between the new spirit that might be born in the world of thought, and the social world with people and their emotions? Can art mobilize us in a revolutionary change? And if it can – what should this art be like? </p>
 
<h3>Earth Sharing prototype</h3>
 
<p>[[File:EarthSharing.jpg]]<br><small><center>A piece in Earth Sharing installation, representing (in a possible interpretation) what's been told here – there are two ways to build the knowledge pyramid – the other one being on the other side of the metaphorical mirror... </center></small></p>
 
<p>What has just been said about design may be applied to art too. Why not federate art as well? Why not develop a synthesis where art <em>and</em> science are united to move the minds and hearts in a vital and vibrant new direction?</p>
 
<p>We have just recently begun – with the installation in Kunsthall314 art gallery in Bergen, Norway. This project is the mind child of – and a product of collaboration with – Norwegian artist Vibeke Jentsen (based in Berlin and New York). A proper report is in preparation.</p>
 
<p><b>See</b>
 
  <ul>
 
  <li>[https://earthsharing.info/EARTHlabBergen.htm Earth Lab, Bergen] report on Vibeke's website.</li>
 
</ul></p>
 
<h3>Rumi in Oslo</h3>
 
<p>The goal of this project, which was sponsored by the Art Council of Norway, was to "express the eternal message of the classical Persian mystical poet Mevlana Jalaludin Rumi in the language of modern arts". Its purpose was "cultural cross-fertilization: between modern arts and oriental spirituality; between modern culture and love-inspired poetry".
 
</p> 
 
<p><b>See</b>
 
  <ul>
 
  <li>[http://folk.uio.no/dino/ID/Misc/RumiFlyer.pdf The invitation flyer] for one of the events.</li>
 
</ul></p>
 
</div>
 
</div>
 
-----
 
<div class="row">
 
  <div class="col-md-3"><h2>Community gestalt change</h2></div>
 
  <div class="col-md-7"><p>The keyword [[gestalt|<em>gestalt</em>]] points to a central issue in this line of work – the creation of a shared vision in a community, which can lead to a change of direction or orientation.</p>
 
<h3>The Paradigm Strategy poster and dialog</h3>
 
<p>The intention is.... of course... ok, let's wait with this one. It's too large to spell it out in one breath...</p>
 
<p><b>See</b>
 
  <ul>
 
  <li>Bullet item</li>
 
  </ul></p>
 
<h3>The Key Point Dialog</h3>
 
<p>Text</p>
 
<p><b>See</b>
 
  <ul>
 
  <li>Bullet item</li>
 
  </ul></p>
 
</div>
 
</div>
 
-----
 
<div class="row">
 
  <div class="col-md-3"><h2>Books and publishing</h2></div>
 
  <div class="col-md-7"><p>The book is, we believe, here to stay. It's a great physical thing to put into a backpack and have on a mountain hike, for example. Books invite reflection. We anticipate, however, that the book will no longer be <em>the</em> container of information. So what will be its role – in an overall knowledge ecosystem? And most interesting for us – in what might be the role of the book as medium synergize with other media to facilitate the larger, societal paradigm shift?</p>
 
<h3>Liberation</h3>
 
<p>Text</p>
 
<p><b>See</b>
 
  <ul>
 
  <li>Bullet item</li>
 
  </ul></p>
 
<h3>Systemic Innovation</h3>
 
<p>Text</p>
 
<p><b>See</b>
 
  <ul>
 
  <li>[https://www.dropbox.com/s/lbnq6wau5at6904/1.%20DE%20Story.m4v?dl=0 Part One] and [https://www.dropbox.com/s/gfek2vl99atz0am/DE%20Springboard%20Story.m4v?dl=0 Part Two] of a recorded lecture</li>
 
  </ul></p>
 
</div>
 
</div>
 
----
 
<div class="row">
 
  <div class="col-md-3"><h2>Religion</h2></div>
 
<div class="col-md-7"><h3>Definition of religion</h3>
 
<p>Here too it is of interest to define this word, "religion", by convention. So many modern people associate this word with a strong and passionate belief in something, without having any rational ground for this belief. But in traditional societies the religion was what connected each person with his or her own earthly purpose, and the people together into a community or a society. Also etymologically, this word is derived from latin <em>religare</em> whose meaning is "to bind". So why not define [[religion|<em>religion</em>]] accordingly? </p>
 
<p>This has two interesting consequences. The first is that the belief in narrowly conceived self-interest, combined with the belief that "the invisible hand" will turn them into common good, might qualify as modernity's new [[religion|<em>religion</em>]]. The second is that – when we liberate ourselves from rigidly held beliefs of any kind (which, as you surely know by now, is precisely what we've undertaken to do) – then we can liberate ourselves not only from traditional religions, but also from this modern one! The reason is that there is something akin to a natural law, which may be modeled perhaps even as a collection of causal principles,  that underlies the <em>phenomenon</em> of religion. </p>
 
<h3>The Garden of Liberation prototype</h3>
 
<p>This point to a most interesting and valuable piece in the puzzle of the emerging [[patterns|<em>pattern</em>]]: When we begin to properly <em>federate</em> knowledge about the matters that matter, that we may end up binding ourselves to our life's purpose, and to each other in a society, in an <em>entirely</em> different way than we presently do. This is really good news – because, as you may have noticed, the religion of selfishness will not easily lead us to the kind of changes that we have been talking about.</p>
 
<p>The Garden of Liberation [[prototypes|<em>prototype</em>]] has as its goal to set some of these processes into motion, by federating the core insight of the Buddha – as it was interpreted by Thailand's enlightened monk Buddhadasa. The first book in Knowledge Federation trilogy, titled "Liberation" and subtitled "Religion for the Third Millennium" is a piece and an intervention in that [[prototypes|<em>prototype</em>]]. </p>
 
<p><b>See</b>
 
  <ul>
 
    <li>[https://polyscopy.wordpress.com/2015/11/22/the-garden-of-liberation/ The Garden of Liberation] blog post tells the story behind The Garden of Liberation  [[prototypes|<em>prototype</em>]] </li>
 
  <li> [https://polyscopy.wordpress.com/2013/04/24/science-and-religion/ Science and Religion] blog post outlines some of the the scientific and phenomenological background for this project. </li>
 
<li>[http://knowledgefederation.net/Liberation.pdf The Introduction to Liberation] presents also a brief summary of this book.</li>
 
  </ul></p>
 
</div>
 
</div>
 
-----
 
<div class="row">
 
  <div class="col-md-3"><h2>Methodology</h2></div>
 
  <div class="col-md-7"><h3>All this is methodology</h3>
 
<p>From an academic or fundamental point of view, this website is a proposal for a new [[paradigm|<em>paradigm</em>]] in knowledge work, and in particular a new academic [[paradigm|<em>paradigm</em>]] – and an intervention to help the emergence of this new [[paradigm|<em>paradigm</em>]] and the corresponding larger societal paradigm. So all of this is methodology, including the very idea to propose a paradigm and a methodology, to begin with.</p>
 
<p><b>See</b>
 
  <ul>
 
    <li>The blog post [https://polyscopy.wordpress.com/2012/11/17/design-epistemology/ Design Epistemology] and the research article that is introduced and linked there. The point that interests us the most here is the possibility to liberate our creativity – and then redirect it to socially urgent or necessary purposes. This possibility is introduced by analogy with the explosion of creativity that marked the development of modern art. In this analogy the methodologies may correspond to styles such as impressionism, cubism and others.</li>
 
  </ul></p>
 
<h3>Polyscopy</h3>
 
<p>[[polyscopy|<em>Polyscopy</em>]] has been designed as a [[prototypes|<em>prototype</em>]] [[methodology|<em>methodology</em>]]. Here are some references for illustration, and a couple of examples of real-life early applications.</p>
 
<p><b>See</b>
 
  <ul>
 
    <li>The abstract of our contribution [http://folk.uio.no/dino/ID/Abstraocts/rip99-abstract.shtml Role of Ideograms in Polyscopic Modeling], which was presented at the International Visual Sociology Association's conference in Antwerp in 1999 was our first intervention of this kind. The question asked by the organizers was "If visual techniques are introduced into science – does science become any larger?" – and they invited contributions from across disciplines. We showed, by describing a combination of methodology development and [[ideograms|<em>ideograms</em>]], how new kinds of results mayh be developed in traditionally "soft" sciences like sociology, and presented visually. This was also our first [[Quixotte stunt|<em>Quixotte stunt</em>]] – see the three vignettes starting from [https://polyscopy.wordpress.com/2010/09/17/ode-to-self-organization-–-part-two-2/#Vignette_12 this one]] in Ode to Self-Organization – Part Two.</li>
 
<li>Our Abstract [http://folk.uio.no/dino/ID/Projects/NaCuHeal/HAPS.pdf Helthcare as a Power Structure] (presented at the yearly meating of European Association for History of Medicine and Health) offered a diagnosis ("Can healthcare develop cancer?") – and at the same time offered a methodological contribution to this field ([[polyscopy|<em>polyscopy</em>]] as a way to step beyond historiography and develop "law of change" type of results)</li>
 
<li>Further examples of application are provided under "Concept definition" below.</li>
 
</ul></p>
 
</div>
 
 
</div>
 
</div>
-----
+
<div class="col-md-7"><h2>In empowerment</h2>
 +
<p> As an experiment, the <em><b>prototype</b></em> we crafted in Barcelona gave us an invaluable insight: When the journalists who co-created it with us returned to their busy editorial desks—they were out of sight! Which led us to an all-important <em>general</em> insight; which merits a paragraph of its own.</p>
 +
<p>When we think about aligning sufficient power to tip the balance and incite <em>any</em> sort of change that will make a difference—we naturally think of the people in power positions; such as political and business leaders, or famed academics. But the people who hold power positions in the <em>existing</em> <em><b>system</b></em> don't have the power to <em>change</em> the <em><b>system</b></em>. What they, however, can and <em>need to</em> do is empower our next generation—the (normally) young people who are in a life phase where change is natural—to recreate the <em><b>systems</b></em> in which they'll live and work.</p>
 +
<h3>This empowerment is <em>the</em> duty we have as generation.</h3>
 +
<p>[[File:TheGCG.jpg]] <br><small><center>Part of <em><b>the game-changing game</b></em> event announcement at the Future Salon's website.</center></small></p>
 +
<p>And so the following year, at our 2012 workshop in Mei Lin's house in Palo Alto, we crafted a prototype of a <em><b>system</b></em> called <em><b>the game-changing game</b></em>; and presented it at the Bay Area Future Salon.</p>
 +
<p><em><b>The game-changing game</b></em> is not a game in ordinary sense, but a game-changing way to have a career; where instead of playing by the rules, instead of trying to fit in an existing profession or system—the players undertake to <em>change</em> a <em><b>system</b></em>. This initial <em><b>prototype</b></em> did have something akin to a game board, available online on DebateGraph; where the players would first be offered a spectrum of (personal and career) Goals (some of which are listed on the above figure); and then brought to the Game Start, from where one could either go to the Vision Quest or the Action Quest. The Vision Quest offered an explanation why the chosen goal—and <em>each</em> of the proposed goals—can indeed be achieved through <em><b>systemic innovation</b></em>; the Action Quest offered a medium by which the players could self-organize and create <em><b>systemic innovation</b></em> initiatives.</p> 
 +
<p><em><b>The game-changing game</b></em> has two categories of players: The  <em><b>A-players</b></em> (who as graduate students, or entrepreneurs in search of a project) are in a career and life phase where change is natural and easy; and the <em><b>Z-players</b></em> (who as professors, or investors) are in positions of power.</p>
 +
<h3>The <em>Z-players</em> play <em>the game-changing game</em> by empowering the <em>A-players</em> to pursue their career goals by changing a <em>system</em>. </h3>
 +
<p>I published a description of this <em><b>prototype</b></em> in the proceedings of The European Academy of Design's yearly conference; which had "Crafting the Future" as title; my contribution had the title "The Game-Changing Game—a practical way to craft the future". Its <em><b>point</b></em> being that the natural and arguably <em>only</em> way to "craft the future" was by empowering our next generation to craft the <em><b>systems</b></em> in which they'll live and work.</p>
 +
<p>In 2012 in Zagreb we created The Club of Zagreb—a redesign of The Club of Rome based on <em><b>the game-changing game</b></em>; the <em><b>point</b></em> of which was similar. We had the Europe Club Zagreb as venue; whose windows opened to the Croatian capital’s main square. Yuzuru Tanaka joined us  from Japan; Mei Lin Fung, Jack Park and Sam Hahn flew in from California, David Price from England, Alf Johansen from Norway. The A-players were represented by two Croatian student organizations—e-Student (“e” is for “excellence”) and Creativity Club, and by several international ones; Croatian Venture Cup was represented by its director, and academic journalism by its Croatian leader.</p>
 +
<p>With a group of A-players we then took a cosy and bonding minibus tour (sponsored by my mother) through Bosnia and Herzegovina to Dubrovnik; with overnighting in Muslibegović House Mostar and a Sevdalinka garden concert that Ibrica Jusić so graciously gave us. In Dubrovnik we had our third biennial workshop at IUC; and began—with A-players—to co-create what is now the Collaborology education prototype; which is a <em><b>game-changing game</b></em> in education.</p>
 +
</div> </div>
 
<div class="row">
 
<div class="row">
  <div class="col-md-3"><h2>Concept definitions</h2></div>
+
<div class="col-md-3"><h2>   </h2>
  <div class="col-md-7"><p>The last - but not in the least the least – of our application is a seemingly exotic collection of definitions – which may alone be sufficient to make a case for the new paradigm in knowledge work (as a natural and necessary first step toward the larger paradigm change).</p>
+
<font size="+1">Collaborology prototype showed how education can be turned into an instrument of change.</font>
<p>The rationale is as follows: In the traditional order of things, all things – ranging from basic institutions to basic concepts in the language – are what they are. A traditional definition then attempts to reconcile what contemporary people and the people historically have associated with the concept,  How can anything  (culture, democracy, science...) – when defined in this way – be adapted to its purpose? If you'll allow us to jump to a conclusion – the definition by convention making is to the new paradigm as the definition by tradition is to the old one.</p>
 
<p>We present a small collection of examples that can illustrate what this may mean in actual practice – and what difference it may make.</p>
 
<h3>Design</h3>
 
<p></p>
 
<p><b>See</b>
 
  <ul>
 
  <li>At the European Academy of Design conference in 2005 in Bremen we  presented a designed (new-paradigm) definition of design – see the [http://folk.uio.no/dino/ID/Articles/DIAT.pdf article]</li>
 
  <li> The leaders of Danish Designers liked it, and invited us to present it as an opening keynote at their 10th anniversary – see [http://folk.uio.no/dino/ID/Misc/DD-DD.pdf this report]</li>
 
  <li>See the blog post [https://polyscopy.wordpress.com/2009/09/14/an-academic-foundation-for-design/ An Academic Foundation for Design and Design as an Academic Foundation] and follow the links.</li>
 
  </ul></p>
 
<h3>Visual literacy</h3>
 
<p>The International Visual Literacy movement is indeed, just as design, an essential piece in the puzzle of the emerging paradigm.</p>
 
<p><b>See</b>
 
  <ul>
 
  <li>Article [http://folk.uio.no/dino/ID/Articles/PVL.pdf Perspective of Visual Literacy], which both introduces the definition of visual literacy <em>and</em> a new way of defining concepts (so that the essence is captured, not the details).</li>
 
<li> Lida Cochran – the only (then) surviving of the four people who started this visionary movement and community, liked the idea – see [http://folk.uio.no/dino/ID/Misc/Lida-letter.pdf her letter]</li>
 
  </ul></p>
 
<h3>Addiction</h3>
 
<p>While our legislation and our ethical sensibilities are tuned to traditional addictions such as gambling and drugs, thousands of new ones may be created by new technologies. How can we create the word 'addiction' as a way of looking at things, and be able to perceive and identify whole <em>new</em> addictions?</p>
 
<p><b>See</b>
 
  <ul>
 
  <li>Article [http://folk.uio.no/dino/ID/Articles/AddictionPattern.pdf Addiction Pattern]</li>
 
  </ul></p>
 
<h3>Power structure</h3>
 
<p>This completely central [[keywords|<em>keyword</em>]] federates some of the most basic insights across a spectrum of fields (ranging from combinatorial optimization and artificial intelligence to cognitive science and psychology), to pinpoint a negative trend in our societal and cultural evolution. A salient characteristic of this [[prototypes|<em>prototype</em>]] is that it (just as the one just mentioned) involves [[polyscopy|<em>polyscopy</em>]] in an essential way. A [[power structures|<em>power structure</em>]] is an <em>aspect</em> of things, not a thing itself. And yet we must be able to take care of this aspect ('crack') if our society / culture ('cup') is to be whole...</p>
 
<p><b>See</b>
 
  <ul>
 
  <li>[http://www.jbe-platform.com/content/journals/10.1075/idj.11.2.11kar Article Information for Conscious Choice], where the [[power structures|<em>power structure</em>]] concept was initially published (invited by IDJ's main editor, upon presentation at InfoDesign2000 conference)</li>
 
  <li>[http://folk.uio.no/dino/IDBook/Ch4.pdf Chapter 4 of the book manuscript Informing Must Be Designed] (use the password Dubrovnik to open it) describes this concept in detail – and uses it as part of the argument to (once again) make the need for the new paradigm transparent</li>
 
  </ul></p>
 
<h3>Culture</h3>
 
<p>Another textbook example. Bauman's book "Culture as Praxis" is in essence a survey of about very many historical definitions of culture, with the conclusion "we don't really know what culture means". Not a good start if we should indeed develop culture as ''praxis'' (i.e. as an informed practice). But the point is more general – the traditional way of defining things (when we try to reconcile the stated definitions and say what the concept "really means") no longer work in practice. We need to be able to define concepts by convention – in order to give our institution a (clear, agile, new...) purpose and direction, and then be able to adapt them to the chosen purpose/direction through [[systemic innovation|<em>systemic innovation</em>]]. </p>
 
<p>What is <em>really</em> "culture" (or "consciousness" or "god" or ...)? In the book manuscript Informing Must Be Designed the definition "by design" or "by convention" is introduced as a sword that can cut the Gordian knot of so many traditional dilemmas and ill-posed questions.</p>
 
<p><b>See</b>
 
  <ul>
 
  <li>[http://folk.uio.no/dino/IDBook/Ch2.pdf Chapter 2 of Informing Must Be Designed].</li>
 
  </ul></p></div>
 
 
</div>
 
</div>
 +
<div class="col-md-7"><h2>In education</h2>
 +
<h3>A natural way to <em>change course</em> is by changing education.</h3>
 +
<p>Education recreates the world with every new generation; <em>unless</em> it is conceived in the <em><b>traditional</b></em> way—namely as a way to socialize or <em><b>condition</b></em> our next generation to fit into <em><b>the world</b></em>.</p>
 +
<h3>The <em>collaborology prototype</em> models the education we now need.</h3>
 +
<p>By weaving together about half a dozen of transformative <em><b>design patterns</b></em>; of which I'll right away highlight this all-important one:</p> 
 +
<h3>In the <em>collaborology prototype</em> education is by <em><b>pull</b></em>, not <em><b>push</b></em>.</h3>
 +
<p>Which means that the student learns by following his own personal interests and goals—and learning trajectory; and translates into a whole spectrum of advantages, some of which are obvious: Education by <em><b>push</b></em> damages creativity and initiative, education by <em><b>pull</b></em> enhances them; <em><b>push</b></em> education is once in a lifetime, <em><b>pull</b></em> education can be life-long and flexible.</p>
 +
<p>The <em><b>collaborology prototype</b></em> is a result of almost two decades of evolution; most of which was through an earlier <em><b>prototype</b></em> of a <em><b>transdisciplinary</b></em> course called Information Design; which we were evolving and teaching at the University of Oslo; which in its developed form had about 100 students. The description of this course model and the enabling technical solutions were discussed and published in suitable international conferences and journals. The <em><b>domain map object</b></em>—the core enabling technology this <em><b>prototype</b></em> is based on—was a variation on Engelbart's "dynamic knowledge repository" theme.</p>
 +
<p>[[File:Collaborology2016.gif]] <br><small><center>The front page of <em><b>collaborology</b></em> course flyer.</center></small></p>
 +
<p>Both the <em><b>collaborology</b></em> course and its predecessor have been conceived as design labs; where the students self-organize in small  teams, and create the learning resources for the next-generation students; which has a number of advantages—one of which is that it stimulates collaborative creation for common good (and not studying for the grade).</p>
 +
<h3>The <em>collaborology</em> course is, in addition, internationally <em>federated</em>.</h3>
 +
<p>Whereby the course becomes, in effect, <em><b>the game-changing game</b></em>—where international instructors act as <em><b>Z-players</b></em>, empowering teams of <em><b>A-players</b></em> to be creative in ways that are well beyond what the <em><b>traditional</b></em> education offers; <em>including</em> co-creation of <em><b>systems</b></em>.</p>
 +
<p>By enabling each instructor to focus on a single module and corresponding learning resources, <em>and</em> to create them through collaboration with international students including communication designers and media professionals—the <em><b>collaborology prototype</b></em> manifests the economies of scale and related advantages that are characteristic of <em><b>systemic innovation</b></em>.</p>
 +
<p>The <em><b>collaborology prototype</b></em> models a feasible or "sustainable" way to develop and disseminate a <em><b>transdisciplinary</b></em> body of knowledge about <em>any</em> theme.</p>
 +
<p>I presented and discussed the <em><b>collaborology prototype</b></em> at the conference <em>Future Education</em>, which the World Academy of Art and Science organized in 2017 in Rome; in the session titled "Transition to a New Paradigm in Education", in a talk titled "Systemic Innovation in Education – the Collaborology Prototype". I explained in the abstract:</p>
 +
<p>"Already a half-century ago visionary thinkers observed that the global issues point to a key capability our civilization is lacking – to innovate on the scale of basic institutions and other systems. Think of systemic innovation as updating the gigantic socio-technical ‘machinery’ whose function is to take everyone’s daily work as input and produce socially and environmentally useful effects as output. Consider it the feedback-and-control needed to give our civilization a viable evolutionary course; the flexibility our institutions need to be able to transform under pressure, and not break down. The Collaborology prototype is an intervention to foster the systemic innovation capability through education."</p>
 +
</div> </div>

Latest revision as of 12:50, 4 January 2024

– Be the systems you want to see in the world!


(Alexander Laszlo, motto of the 57th yearly conference of the International Society for the Systems Sciences in Haiphong, Vietnam, in 2013)

If you've followed me this far—or rather this high up the metaphorical mountain—then you've comprehended that it's a change of self-perception and self-identity I've been guiding you to; and that the all-important next step, the step that takes us into the emerging paradigm and from problems to solutions—is through the metaphorical mirror; by which (having seen ourselves in the world, and comprehended that we are not its "objective observers" but its inextricable part and accountable for it) we become empowered to turn information into action; and importantly—into systemic change. And that's exactly bootstrapping that Doug Engelbart was urging us to engage in; and that's also what prototypes are about. A prototype is a new kind of academic result—which is not telling us how the world is, but designed to be part of the world and interact with it; and make a real difference.

Knowledge federation restores the severed tie between information and action by creating prototypes.

Prototypes are the characteristics products of knowledge federation—as academic books and articles are the characteristic products of the traditional academic work.

A prototype is

  • a model, functioning in reality, exhibiting a collection of challenge–solution pairs, or design patterns as we are calling them; and showing how to combine those design patterns in a coherently functioning whole
  • an intervention, strategically designed to alter certain conventional practice or system
  • an experiment, showing what in the proposed design works well, and what needs to be improved.

A prototype is not complete unless it has a clear and realistic impact model and a deployment plan.

Before I tell you about the knowledge federation prototype, and how we self-organized to become capable of creating prototypes, and before I share some examples of pivotal prototypes we've produced—let me take a moment and introduce a human prototype. I'll tell you why: That all-important first step, through the mirror, has proven to be insurmountably difficult even for the best of us. To be "objective observer", to stay put in whatever systems we've inherited, is so much part of our cultural and especially academic DNA that it takes a veritable leap of faith to pull oneself out of it (perhaps the metaphor of unswamping oneself by pulling one's bootstraps has profounder connotations than even Doug realized).

It is therefore of utmost importance that some academic people have been able to engage in academic bootstrapping; Alexander Laszlo—my friend and knowledge federation colleague and veteran—for instance; who as the President of the International Society for the Systems Sciences, at this society's 57th yearly conference in Haiphong, Vietnam, initiated a self-organization toward "collective intelligence" in this academic community! A salient point (a jewel in my collection of people stories, which I use as breadcrumbs to mark the way to emerging paradigm) was that the event he organized took place less than two seeks after Engelbart died in 2013—feeling that he had failed! At ISSS57 in Haiphong "collective intelligence" and Engelbart's name were on everyone's lips.

Why was it possible for Alexander to undertake what so many of our academic colleagues cannot even think of? Alexander had the rare fortune to be born on the right side of the street, so to speak; his father Ervin observed—already in the title of one of his books—that our collective options are "evolution" and "extinction". Ervin, who is now 91 years old, is a premier systems scientist and The Club of Rome veteran; who—having seen that the technical direction The Club had taken would not reach far enough—initiated The Club of Budapest as its update; to work on the cultural or ethical or "spiritual" ways to solution; Ervin Laszlo was the editor of The International Liberary of Systems Theory and Philosophy, where Erich Jantsch published some of his main works. Alexander's Ph.D. thesis advisor was Hasan Özbekhan, who (as member of Jantsch's 1968 expert team) wrote a 150-page theory of systemic innovation; and also The Predicament of Mankind, The Club of Rome's original statement of purpose. Alexander later collaborated with Béla H. Bánáthy; and contributed to both of his volumes about the dialog.

The knowledge federation prototype is conceived as society's evolutionary organ.

In knowledge

I offer knowledge federation as (a prototype of) the academia's and the society's missing evolutionary organ; and as the strategically first system our self-organization or bootstrapping efforts need to be focused on; which will organize us and empower us—and importantly, our next generation—to foster both the guiding-light knowledge and the systemic innovation as praxis.

KFlogoC.jpg

Knowledge federation creates meaning, and systems, by connecting the dots.

Knowledge federation was created in 2008, at the Inter University Center Dubrovnik, by a small group of knowledge media researchers and developers. We realized that the technologies we and our colleagues were developing had the potential to revolutionize society's systems; and that to realize this potential—we would need to self-organize differently. At our second, biennial workshop at the IUC Dubrovnik in 2010, whose title was "Self-Organizing Collective Mind", we invited a couple of dozen of hand-picked experts who would together represent a sufficiently complete combination of expertise; and we invited them to self-organize and form a transdiscipline together.

RandBE.JPG

Roberta and Bill English participating in knowledge federation's 2011 workshop at Stanford University.

At our first international workshop, at Stanford University in 2011, within the Triple Helix IX international conference, and in our contributed article, we announced systemic innovation as an emerging and necessary trend in innovation; and (the systemic structure prototyped by) knowledge federation as its systemic enabler.

Here is how we work: A prototype of a system is created, and a transdiscipline around it—to update it and give it real-life impact; according to the state-of-the-art disciplinary and other insights that everyone brings along. Knowledge federation creates the transdiscipline by creating itself.

Today the knowledge federation prototype is a complete prototype of the transdiscipline conceived in terms of about forty smaller prototypes; which models new ways to implement all those various parts and functions that constitute a discipline—ranging from epistemology and methodology to a community of state-of-the-art experts and examples of application.

Our public informing prototype showed how to restore vision to democracy.

In information

You may have noticed that I deliberately spare of you of links; because I want us to be on the same page, and reflect together. The reason why I'll share the link to the video recording of Doug Engelbart's keynote to the Innovation Journalism (a catch-all term that encompasses both journalism that reports on innovation and innovation of journalism) community's fourth conference (at Stanford University in 2007), is that it's a perfect introduction to our public informing prototype; and because it will give you a chance to witness how the elephant in the room remained invisible; and see how a creative mind works; and how the IT revolution really developed; and importantly—the IT revolution's still ignored future. In the video John Markoff (The New York Times technology columnist who authored a book about Engelbart's work and legacy) will introduce Doug; by first excusing himself for saying what everyone in the room knew—namely that while innovation is as a rule incremental, and Silicon Valley's innovation is no exception, "once in a great while there are innovations that change entire paradigms, create new industries and ultimately transform societies. Doug's work, beginning in the 1950s, falls into that category." After Markoff's five-minute introduction, Doug will use about fifteen to elaborate the point of it all. I tested this video on Noah, and he didn't get it (Engelbart was notorious for telling people "you just don't get it!"); even though Noah is skilled at connecting dots and versed in systemic innovation. I had to interpose a translation; which, I feel, you too may benefit from. I am not condescending: I had the rare fortune to not only break bread with Engelbart and the circle of friends and collaborators around him—but to also teach a PhD course about Doug's ideas and legacy; so I can say that I researched him thoroughly.

Doug will open his talk with a warning: The motivations and perceptions that drove him along "all these years" were "large-scale and very conceptual"; Doug spent his life looking at the world from a mountain top—and that's where he's about to take us.

His creative journey began in 1951, when he pondered the basic question "How can I turn my life's career into something that would be most meaningful to mankind?"

And after three months of intense reflection, Doug concluded that humanity's problems were becoming forbiddingly urgent and complex; and that we'll only be able to comprehend and handle them if we do that collectively; and so he made "augmenting" our collective "capability" to deal with complex and urgent problems the focus of his life-long pursuit. (But this was a brief and public story of the IT revolution's inception; a bit longer and private version is that Doug had a proper epiphany—exactly as Tesla did in that park in Budapest; when he saw in intuition the induction motor with rotating magnetic field.)

Don't miss the point of Doug's thought experiment; when he'll ask us to imagine that everyone in the room and the room too grows ten times in size—he'll be making a case for systemic innovation in information; because when the amount of information increases by orders of magnitude, and the speed of events and the complexity of their interaction too—it's not enough to simply grow our old systems in size; "scaling" demands that their structure be thoroughly reconfigured!

When you hear Doug use the words "capability" and "augmentation", be aware that it's his own authentic systemic innovation methodology he'll be referring to; which he published in a SRI report in 1962—six years before Jantsch and others would meet in Bellagio for that purpose! This methodology guided Doug throughout his long and productive career; and led, among other things, to "the personal computing and the Internet" as Markoff pointed out. At some point Doug will flash a slide to explain it; in whose middle you'll see "Capability Infrastructure"; and "Human System" on its left; and "Tool System" on its right. Doug's systemic innovation methodology was conceived as a way to augment human capabilities—both individual and collective. But what is "capability infrastructure"? Consider any human capability, for instance to communicate in writing; clearly this capability depends on certain "tool system" components, such as the clay tablets or the printing press; and on some "human system" components such as literacy and education. But once you do have the capability to communicate in writing—other capabilities, including authoring books and scientific communication, can also be "augmented". All this was meant to introduce Doug's overall main point—which was to invite the journalism innovators to see journalism as part of society's "capability infrastructure"; and to ask—What new capabilities may journalism develop to contribute to society's capability to survive—by taking advantage of (the capabilities of) the new information technology? You'll hear Doug talk about two kinds of capabilities—one of which has to do with our collective "perception" (with spotting problems and contingencies early enough); and the other one with collective "interpretation" (how to collaboratively make sense of bothersome occurrences in a way that empowers us to take care of them effectively). Journalism is such a significant part of our society's 'headlights'; why not adapt it to the core functions it may need to perform in the larger whole? And what about the larger picture; Clearly the journalists cannot do all of this alone. We must collectively become aware "what are some of the social, political, religious [..] holdings that are inhibiting the kind of evolution that the whole organism needs to have for survival". Do journalists interact with sociologists, and anthropologists...

But how does one communicate all this to an audience?

Even when one has been invited as a keynoter; and introduced with a fanfare? You'll see Doug ponder this question aloud; it was clear to him—and it will be clear to you too if you watch this video attentively—that he was not communicating; Doug knew that he never did.

And so went by, without being recognized, this so wondrous opportunity for innovation journalism to comprehend and communicate the point that we the people need to know about innovation; and the Silicon Valley IT innovators in particular—to be able to use the power of new information technology to (help) turn our downward evolutionary course. And not surprisingly; did you notice the irony? The ability to create general insights and principles, and use them as know-how, about any theme including innovation—is not part of our cultural DNA; it is the pivotal "capability" that our "human system" is missing; which must urgently be augmented! Because as the things are now—everyone who lives in "the real world" knows that innovation is driven by the market; not by ideas and principles.

If you watch this entire video—you'll see that it concludes with Doug's recommendation to create a dialog; as a medium where isolated transformative voices like his may remain recorded—and interact and cross-fertilize with other transformative visions and ideas.

So here it is—enjoy the Doug Engelbart show at IJ4.

Coming now to our public informing prototype, which we crafted at our 2011 workshop in Barcelona—this one too has a number of design patterns artfully woven together; so let me here zoom in on those two design challenges that Doug was pointing to—namely to augment our collective "perception" (of all that goes on) and "interpretation" (where we turn things happening into mountain top comprehension and action). We envisioned our public informing prototype as operating within two loops, adjoined together to form number 8 (Mei Lin visualized them as a butterfly's two wings; both necessary to end the society's cocoon stage and enable it to fly). In the prototype the people are empowered to do take part in the lower loop directly; we built this part of the prototype on the pre-existing Barcelona's WikiDiario citizen journalism project, whose creators were part of our team. No less important was to include academic and other experts in the upper loop—so that underlying deeper or systemic causes and remedies to problems don't remain on academic bookshelves, but have a way to impact public comprehension and action; How else shall we the people ever jointly know, I explained in the Liberation book, that for instance "corporate personhood" might be an issue? Here (in the upper loop), knowledge federation's daringly innovative and artistically inspired expert communication design team had the key role of transforming academic insights into something everyone can comprehend (remember what I told you about ideograms). Isn't this how the immersive media technologies will be truly useful to humanity?

Our Barcelona prototype prototyped also a system by which a functional public informing could be created and perpetually re-created.

BCN2011.jpg

Paddy Coulter, Mei Lin Fung and David Price speaking at our workshop "An Innovation Ecosystem for Good Journalism" in 2011 in Barcelona.

We were fortunate to have with us Paddy Coulter (fellow of Green College Oxford and director of Oxford Global Media; who was formerly the director of Oxford University Reuters School of Journalism and premier British journalist); who had also been a keynoter at our formative 2010 workshop in Dubrovnik. In the manner of giving the good journalism tradition the reigns, we asked Paddy to chair the Barcelona event.

We techies should not allow ourselves to reinvent journalism.

Our task was to facilitate its evolution—by federating transformative memes. In Barcelona workshop Mei Lin Fung (founder of Program for the Future, a Silicon Valley-based initiative to continue the work on the still ignored parts of Doug Engelbart's vision) represented the Doug Engelbart legacy; David Price (co-founder of DebateGraph, which is the leading collective mind initiative, and of Global Sensemaking, the global community of collective mind researchers and developers) led the technology team. If you listened to Engelbart's talk a bit further, you heard him talk about "structured argumentation" and the challenge of structuring and organizing our collective discourse on society's important themes online; which is exactly what DebateGraph has been so successfully achieving. We used DebateGraph to both document our prototype—and as a core functional element of the prototype.

The game-changing game prototype showed how to empower young people to make a difference.

In empowerment

As an experiment, the prototype we crafted in Barcelona gave us an invaluable insight: When the journalists who co-created it with us returned to their busy editorial desks—they were out of sight! Which led us to an all-important general insight; which merits a paragraph of its own.

When we think about aligning sufficient power to tip the balance and incite any sort of change that will make a difference—we naturally think of the people in power positions; such as political and business leaders, or famed academics. But the people who hold power positions in the existing system don't have the power to change the system. What they, however, can and need to do is empower our next generation—the (normally) young people who are in a life phase where change is natural—to recreate the systems in which they'll live and work.

This empowerment is the duty we have as generation.

TheGCG.jpg

Part of the game-changing game event announcement at the Future Salon's website.

And so the following year, at our 2012 workshop in Mei Lin's house in Palo Alto, we crafted a prototype of a system called the game-changing game; and presented it at the Bay Area Future Salon.

The game-changing game is not a game in ordinary sense, but a game-changing way to have a career; where instead of playing by the rules, instead of trying to fit in an existing profession or system—the players undertake to change a system. This initial prototype did have something akin to a game board, available online on DebateGraph; where the players would first be offered a spectrum of (personal and career) Goals (some of which are listed on the above figure); and then brought to the Game Start, from where one could either go to the Vision Quest or the Action Quest. The Vision Quest offered an explanation why the chosen goal—and each of the proposed goals—can indeed be achieved through systemic innovation; the Action Quest offered a medium by which the players could self-organize and create systemic innovation initiatives.

The game-changing game has two categories of players: The A-players (who as graduate students, or entrepreneurs in search of a project) are in a career and life phase where change is natural and easy; and the Z-players (who as professors, or investors) are in positions of power.

The Z-players play the game-changing game by empowering the A-players to pursue their career goals by changing a system.

I published a description of this prototype in the proceedings of The European Academy of Design's yearly conference; which had "Crafting the Future" as title; my contribution had the title "The Game-Changing Game—a practical way to craft the future". Its point being that the natural and arguably only way to "craft the future" was by empowering our next generation to craft the systems in which they'll live and work.

In 2012 in Zagreb we created The Club of Zagreb—a redesign of The Club of Rome based on the game-changing game; the point of which was similar. We had the Europe Club Zagreb as venue; whose windows opened to the Croatian capital’s main square. Yuzuru Tanaka joined us from Japan; Mei Lin Fung, Jack Park and Sam Hahn flew in from California, David Price from England, Alf Johansen from Norway. The A-players were represented by two Croatian student organizations—e-Student (“e” is for “excellence”) and Creativity Club, and by several international ones; Croatian Venture Cup was represented by its director, and academic journalism by its Croatian leader.

With a group of A-players we then took a cosy and bonding minibus tour (sponsored by my mother) through Bosnia and Herzegovina to Dubrovnik; with overnighting in Muslibegović House Mostar and a Sevdalinka garden concert that Ibrica Jusić so graciously gave us. In Dubrovnik we had our third biennial workshop at IUC; and began—with A-players—to co-create what is now the Collaborology education prototype; which is a game-changing game in education.

Collaborology prototype showed how education can be turned into an instrument of change.

In education

A natural way to change course is by changing education.

Education recreates the world with every new generation; unless it is conceived in the traditional way—namely as a way to socialize or condition our next generation to fit into the world.

The collaborology prototype models the education we now need.

By weaving together about half a dozen of transformative design patterns; of which I'll right away highlight this all-important one:

In the collaborology prototype education is by pull, not push.

Which means that the student learns by following his own personal interests and goals—and learning trajectory; and translates into a whole spectrum of advantages, some of which are obvious: Education by push damages creativity and initiative, education by pull enhances them; push education is once in a lifetime, pull education can be life-long and flexible.

The collaborology prototype is a result of almost two decades of evolution; most of which was through an earlier prototype of a transdisciplinary course called Information Design; which we were evolving and teaching at the University of Oslo; which in its developed form had about 100 students. The description of this course model and the enabling technical solutions were discussed and published in suitable international conferences and journals. The domain map object—the core enabling technology this prototype is based on—was a variation on Engelbart's "dynamic knowledge repository" theme.

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The front page of collaborology course flyer.

Both the collaborology course and its predecessor have been conceived as design labs; where the students self-organize in small teams, and create the learning resources for the next-generation students; which has a number of advantages—one of which is that it stimulates collaborative creation for common good (and not studying for the grade).

The collaborology course is, in addition, internationally federated.

Whereby the course becomes, in effect, the game-changing game—where international instructors act as Z-players, empowering teams of A-players to be creative in ways that are well beyond what the traditional education offers; including co-creation of systems.

By enabling each instructor to focus on a single module and corresponding learning resources, and to create them through collaboration with international students including communication designers and media professionals—the collaborology prototype manifests the economies of scale and related advantages that are characteristic of systemic innovation.

The collaborology prototype models a feasible or "sustainable" way to develop and disseminate a transdisciplinary body of knowledge about any theme.

I presented and discussed the collaborology prototype at the conference Future Education, which the World Academy of Art and Science organized in 2017 in Rome; in the session titled "Transition to a New Paradigm in Education", in a talk titled "Systemic Innovation in Education – the Collaborology Prototype". I explained in the abstract:

"Already a half-century ago visionary thinkers observed that the global issues point to a key capability our civilization is lacking – to innovate on the scale of basic institutions and other systems. Think of systemic innovation as updating the gigantic socio-technical ‘machinery’ whose function is to take everyone’s daily work as input and produce socially and environmentally useful effects as output. Consider it the feedback-and-control needed to give our civilization a viable evolutionary course; the flexibility our institutions need to be able to transform under pressure, and not break down. The Collaborology prototype is an intervention to foster the systemic innovation capability through education."