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<div class="col-md-3"><font size="+1"><p>The <em><b>knowledge federation prototype</b></em> is conceived as society's evolutionary organ.</p> </font></div> | <div class="col-md-3"><font size="+1"><p>The <em><b>knowledge federation prototype</b></em> is conceived as society's evolutionary organ.</p> </font></div> | ||
− | <div class="col-md-7"><p> | + | <div class="col-md-7"><p>I offer <em><b>knowledge federation</b></em> as (a <em><b>prototype</b></em> of) the strategically first <em><b>system</b></em> our self-organization or <em><b>bootstrapping</b></em> efforts need to be focused on; which will organize us and empower us to create both the guiding-light <em><b>knowledge</b></em> and the <em><b>systemic innovation</b></em> as <em><b>praxis</b></em>.</p> |
<p>[[File:KFlogoC.jpg]] <br><small><center><em><b>Knowledge federation</b></em> creates meaning, and systems, by connecting the dots.</center></small></p> | <p>[[File:KFlogoC.jpg]] <br><small><center><em><b>Knowledge federation</b></em> creates meaning, and systems, by connecting the dots.</center></small></p> | ||
− | < | + | <p><em><b>Knowledge federation</b></em> was created in 2008, at the Inter University Center Dubrovnik, by a small group of knowledge media researchers and developers; who had realized that our work had matured to the point where we were creating (no longer only enabling technology, but also) <em><b>systems</b></em> that were "collectively intelligent" and have other desirable properties too. We readily saw that the technology that we and our colleagues were developing had the potential to revolutionize <em><b>systems</b></em>; and that to realize this potential—we would need to self-organize differently. At second, biennial workshop at the IUC Dubrovnik, in 2010, whose title was "Self-Organizing Collective Mind", we invited a couple of dozen hand-picked experts who would <em>together</em> represent the suitable and sufficiently complete mix of expertise; and we invited them to self-organize and form a <em><b>transdiscipline</b></em>.</p> |
− | < | + | <p>At our first <em>international</em> workshop, at Stanford University in 2011, within the Triple Helix IX international conference, we announced <em><b>systemic innovation</b></em> as an emerging and necessary trend in innovation; and (the systemic structure <em><b>prototyped</b></em> by) <em><b>knowledge federation as its systemic <em>enabler</em>.</p> |
− | <p> | + | <p>Here's how we work: A <em><b>prototype</b></em> of a <em><b>system</b></em> is created, and a <em><b>transdiscipline</b></em> around it—to update it and give it real-life impact; according to the state-of-the-art disciplinary and other insights that everyone brings along. <em><b>Knowledge federation</b></em> creates the <em><b>transdiscipline</b></em> by creating itself.</p> |
− | + | <p>Today the <em><b>knowledge federation prototype</b></em> is a <em>complete</em> <em><b>prototype</b></em> of the <em><b>transdiscipline</b></em> conceived in terms of about forty smaller <em><b>prototypes</b></em>; which models new ways to implement all those various parts and functions that constitute a discipline—ranging from epistemology and methodology to a community of state-of-the-art experts and examples of application.</p></div></div> | |
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Revision as of 12:15, 3 December 2023
Contents
Federation through Prototypes
(Alexander Laszlo, motto and call to action at the International Society for the Systems Sciences 57th yearly conference in Haiphong, 2013)
The hologopia initiative turns even "the huge problems now confronting us" into assets! Because—once the light to illuminate the nature of our situation has been turn on—they compel us to make an evolutionary quantum leap; by make the sort of changes and improvements that the liberated and informed mind anyhow demands of us; which the five points point to.
To be culpable of geocide—the cruelest massive crime in human history, which may bring us to the end of that history—all we need to do is—do nothing; to stay put and "do our job" in our systems as they have become.
The "great cultural revival", this new journey of a thousand miles too will need to begin with the proverbial single step; by which we'll no longer be part of the problem—but become part of the solution; which is to be the systems we want to see in the world—instead of only talking or writing about what must be done. Doug Engelbart called this step bootstrapping; and left it to us, to knowledge federation's next generation as a challenge.
It is therefore most significant that less than two weeks after Engelbart died in 2013, feeling that he had failed, Alexander Laszlo—my friend and knowledge federation colleague and veteran—initiated the first systemic self-organization in an academic community, at the 57th annual conference of the International Society for the Systems Sciences, which he organized as the society's president. It was there that Alexander and first met physically; in Haiphong, "collective intelligence" and Engelbart's name were on everyone's lips.
“The tie between information and action has been severed", Neil Postman warned in his 1990 keynote "Informing Ourselves to Death" to German computer scientists; "we are glutted with information, drowning in information, have no control over it, don’t know what to do with it." Postman's call to action was to see the information technology, and their work, in a larger humanistic perspective; to see it in a larger picture; because as the things are now—the creators of the world's most powerful technology give it to commercial actors, to power structure; and it remains to social scientists to only diagnose the problems as they develop.
We restore the severed tie between information and action by creating prototypes.
Prototypes are the characteristics products of knowledge federation—as academic books and articles are the characteristic products of the traditional academic work. When we see ourselves as (parts of) society's 'headlights'—we are empowered to self-organize differently, as this all-important pivotal function requires.
A prototype is
- a model, functioning in reality, exhibiting a collection of challenge–solution pairs, or design patterns as we are calling them; and showing how to combine those design patterns in a coherently functioning whole
- an intervention, strategically designed to alter certain conventional practice or system
- an experiment, showing what in the proposed design works well, and what needs to be improved.
A prototype is not complete unless it has a clear and realistic impact model and a deployment plan.
In knowledge
The knowledge federation prototype is conceived as society's evolutionary organ.
I offer knowledge federation as (a prototype of) the strategically first system our self-organization or bootstrapping efforts need to be focused on; which will organize us and empower us to create both the guiding-light knowledge and the systemic innovation as praxis.
Knowledge federation was created in 2008, at the Inter University Center Dubrovnik, by a small group of knowledge media researchers and developers; who had realized that our work had matured to the point where we were creating (no longer only enabling technology, but also) systems that were "collectively intelligent" and have other desirable properties too. We readily saw that the technology that we and our colleagues were developing had the potential to revolutionize systems; and that to realize this potential—we would need to self-organize differently. At second, biennial workshop at the IUC Dubrovnik, in 2010, whose title was "Self-Organizing Collective Mind", we invited a couple of dozen hand-picked experts who would together represent the suitable and sufficiently complete mix of expertise; and we invited them to self-organize and form a transdiscipline.
At our first international workshop, at Stanford University in 2011, within the Triple Helix IX international conference, we announced systemic innovation as an emerging and necessary trend in innovation; and (the systemic structure prototyped by) knowledge federation as its systemic enabler.</p>
<p>Here's how we work: A <b>prototype</b> of a <b>system</b> is created, and a <b>transdiscipline</b> around it—to update it and give it real-life impact; according to the state-of-the-art disciplinary and other insights that everyone brings along. <b>Knowledge federation</b> creates the <b>transdiscipline</b> by creating itself.</p>
<p>Today the <b>knowledge federation prototype</b> is a complete <b>prototype</b> of the <b>transdiscipline</b> conceived in terms of about forty smaller <b>prototypes</b>; which models new ways to implement all those various parts and functions that constitute a discipline—ranging from epistemology and methodology to a community of state-of-the-art experts and examples of application.</p></div></div>
<p>How else will democracy ever be able to transform candles into lightbulbs?</p>
<p>The <b>system</b> of public informing we envisioned as two loops forming the number 8; where the lower loop identifies and curates problems (we empowered the people to do this directly; by building on Barcelona's WikiDiario citizen journalism project); and where the upper loop identifies (by engaging academic and other experts) and communicates (through the agency of <b>knowledge federation</b>'s communication design team) their <b>systemic</b> solutions. How else shall we ever <b>know</b>, I explained in the Liberation book, that "corporate personhood" for instance could be an issue?</p>
<p>Our Barcelona prototype prototyped also a system by which journalism could be created and perpetually re-created.</p>
<p>We were fortunate to have with us Paddy Coulter (director of Oxford Global Media and former director of Oxford University Reuters School of Journalism); who had also been a keynoter at our formative 2010 workshop in Dubrovnik. In the manner of giving the good journalism tradition the reigns, we asked Paddy to chair the Barcelona event. </p>
<p>We techies should not allow ourselves to reinvent journalism.</p>
<p>And so the following year, at our 2012 Palo Alto workshop, we crafted a prototype of a <b>system</b> called <b>the game-changing game</b>; and presented it at the Bay Area Future Salon.</p>
<p><b>The game-changing game</b> is not a game in ordinary sense, but a game-changing way to have a career; where instead of playing by the rules, instead of trying to fit in an existing profession or system—the players undertake to change a <b>system</b>. <b>The game-changing game</b> has two categories of players: The <b>A-players</b> (who as graduate students, or entrepreneurs in search of a project) are in a career and life phase where change is natural and easy; and the <b>Z-players</b> (who as professors, or investors) are in positions of power.</p>
<p>In 2012 in Zagreb we created <b>the club of Zagreb</b>—a redesign of The Club of Rome based on <b>the game-changing game</b>.</p>
<p>Which recreates the world with every new generation; unless, of course, it's conceived as a way to pull "the world" over their eyes; and press them into the mold of our already obsolete <b>systems</b> and professions.</p>
<p>And organizes us in creating or <b>federating</b> such education.</p>
<p>Here too I'll only mention two of its <b>design patterns</b>.</p>
<p>Which translates into a whole spectrum of advantages—by developing creativity, and collaboration ethics and skills, and other personality traits that are so much in need; and by enabling education to be life-long and need or interest-based</p>
<p>By enabling—through suitable use of new technology—everyone in the world to participate in the course as (both!) students and instructors. Which translates into another spectrum of advantages—including that it enables (provides a sustainable business model for) the creation of a (new) <b>transdiscipline</b>; and engenders the economies of scale that are characteristic of <b>systemic innovation</b> (instead of teaching the whole course, each instructor is responsible only for a single module).</p>
In information
Information must turn perceived problems into systemic action.
In empowerment
A system that can change systems must be conceived differently!
The Z-players play the game-changing game by empowering the A-players to pursue their career goals by changing a system.
In education
A natural way to change course is by changing education.
The collaborology prototype models the education we now need.
In the collaborology prototype education is by <b>pull</b>, not <b>push</b>.
The collaborology course is internationally federated.